Houdini Main Changelogs
18.5.331 | Fixed a progressive viewport update issue with many objects where some objects would fail to appear. |
Wed. September 9, 2020 | |
18.6.8 | Fixed a progressive viewport update issue with many objects where some objects would fail to appear. |
Wed. September 9, 2020 | |
18.6.8 | Fixed a progressive viewport update issue with many objects where some objects would fail to appear. |
Wed. September 9, 2020 | |
18.6.8 | Fixed a progressive viewport update issue with many objects where some objects would fail to appear. |
Wed. September 9, 2020 | |
18.6.8 | Fixed a progressive viewport update issue with many objects where some objects would fail to appear. |
Wed. September 9, 2020 | |
18.5.331 | Karma can now bind array-valued attributes/primvars to VEX parameter bindings. |
Wed. September 9, 2020 | |
18.5.330 | The attribute store (HEU_OutputAttributeStore script component) will now be attached to mesh outputs from a PDG Asset Link HDA if the output has the hengine_attr_store detail attribute. |
Tue. September 8, 2020 | |
18.6.7 | Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt. |
Tue. September 8, 2020 | |
18.6.7 | Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt. |
Tue. September 8, 2020 | |
18.6.7 | Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt. |
Tue. September 8, 2020 | |
18.6.7 | Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt. |
Tue. September 8, 2020 | |
18.5.330 | The Attribute Adjust Float and Attribute Adjut Vector should be faster on their first cook. The Attribute Adjust nodes and the Volume Rasterize nodes should be compileable. |
Tue. September 8, 2020 | |
18.5.330 | Fixed a couple of selection bugs with point instancers with multiple prototypes. |
Tue. September 8, 2020 | |
18.6.7 | Fixed a couple of selection bugs with point instancers with multiple prototypes. |
Tue. September 8, 2020 | |
18.6.7 | Fixed a couple of selection bugs with point instancers with multiple prototypes. |
Tue. September 8, 2020 | |
18.6.7 | Fixed a couple of selection bugs with point instancers with multiple prototypes. |
Tue. September 8, 2020 | |
18.6.7 | Fixed a couple of selection bugs with point instancers with multiple prototypes. |
Tue. September 8, 2020 | |
18.5.330 | Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule. |
Tue. September 8, 2020 | |
18.6.7 | Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule. |
Tue. September 8, 2020 | |
18.6.7 | Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule. |
Tue. September 8, 2020 | |
18.6.7 | Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule. |
Tue. September 8, 2020 | |
18.6.7 | Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule. |
Tue. September 8, 2020 | |
18.5.330 | Fixed a bug where the network editor often renders incorrectly on MacOS when a LOP Viewer is open. |
Tue. September 8, 2020 | |
18.6.7 | Fixed a bug where the network editor often renders incorrectly on MacOS when a LOP Viewer is open. |
Tue. September 8, 2020 | |
18.6.7 | Fixed a bug where the network editor often renders incorrectly on MacOS when a LOP Viewer is open. |
Tue. September 8, 2020 |