Houdini Main Changelogs

18.5.326

Hair should no longer explode and generally work much better in Settle mode in VellumBrush.

Fri. September 4, 2020
18.6.3

Hair should no longer explode and generally work much better in Settle mode in VellumBrush.

Fri. September 4, 2020
18.6.3

Hair should no longer explode and generally work much better in Settle mode in VellumBrush.

Fri. September 4, 2020
18.6.3

Hair should no longer explode and generally work much better in Settle mode in VellumBrush.

Fri. September 4, 2020
18.6.3

Hair should no longer explode and generally work much better in Settle mode in VellumBrush.

Fri. September 4, 2020
18.5.326

Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash.

Fri. September 4, 2020
18.5.326

Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled.

Fri. September 4, 2020
18.6.3

Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled.

Fri. September 4, 2020
18.5.325

Fixed the component labels on the Karma and Karma Render Properties LOPs which had inadvertently changed.

Fri. September 4, 2020
18.5.326

Replaced the spare parm 'shader_skipchildren' with 'shader_forcechildren' to control translation of subnet HDA children to USD shader primitives, when the subnet references an existing USD material primitive. And at the same time, by default, stopped translating children of such subnet HDAs (when they reference an existing USD material).

Fri. September 4, 2020
18.5.326

Replaced the spare parm 'shader_skipchildren' with 'shader_forcechildren' to control translation of subnet HDA children to USD shader primitives, when the subnet references an existing USD material primitive.

Fri. September 4, 2020
18.5.326

Attribute Adjust Integer SOP now has the vex_cwdpath, the snippet menu, and the channel creation action button. The visualizer now uses random colour rather than ramp.

Fri. September 4, 2020
18.5.326

When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field.

Fri. September 4, 2020
18.6.3

When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field.

Fri. September 4, 2020
18.6.3

When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field.

Fri. September 4, 2020
18.6.3

When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field.

Fri. September 4, 2020
18.6.3

When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field.

Fri. September 4, 2020
18.5.326

Small improvement to the performance of the loputils.globPrims method.

Fri. September 4, 2020