Houdini Main Changelogs
18.5.326 | Hair should no longer explode and generally work much better in Settle mode in VellumBrush. |
Fri. September 4, 2020 | |
18.6.3 | Hair should no longer explode and generally work much better in Settle mode in VellumBrush. |
Fri. September 4, 2020 | |
18.6.3 | Hair should no longer explode and generally work much better in Settle mode in VellumBrush. |
Fri. September 4, 2020 | |
18.6.3 | Hair should no longer explode and generally work much better in Settle mode in VellumBrush. |
Fri. September 4, 2020 | |
18.6.3 | Hair should no longer explode and generally work much better in Settle mode in VellumBrush. |
Fri. September 4, 2020 | |
18.5.326 | Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash. |
Fri. September 4, 2020 | |
18.5.326 | Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Render Gallery where clearing the current .hip session sometimes disabled functionality in the gallery or even caused Houdini to crash. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled. |
Fri. September 4, 2020 | |
18.6.3 | Fixed a bug in the Scatter and Align SOP that caused it to create a "pscale" attribute even if the "Radius Attribute" parameter is not enabled. |
Fri. September 4, 2020 | |
18.5.325 | Fixed the component labels on the Karma and Karma Render Properties LOPs which had inadvertently changed. |
Fri. September 4, 2020 | |
18.5.326 | Replaced the spare parm 'shader_skipchildren' with 'shader_forcechildren' to control translation of subnet HDA children to USD shader primitives, when the subnet references an existing USD material primitive. And at the same time, by default, stopped translating children of such subnet HDAs (when they reference an existing USD material). |
Fri. September 4, 2020 | |
18.5.326 | Replaced the spare parm 'shader_skipchildren' with 'shader_forcechildren' to control translation of subnet HDA children to USD shader primitives, when the subnet references an existing USD material primitive. |
Fri. September 4, 2020 | |
18.5.326 | Attribute Adjust Integer SOP now has the vex_cwdpath, the snippet menu, and the channel creation action button. The visualizer now uses random colour rather than ramp. |
Fri. September 4, 2020 | |
18.5.326 | When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field. |
Fri. September 4, 2020 | |
18.6.3 | When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field. |
Fri. September 4, 2020 | |
18.6.3 | When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field. |
Fri. September 4, 2020 | |
18.6.3 | When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field. |
Fri. September 4, 2020 | |
18.6.3 | When dragging and dropping multiple items from the scene graph tree into a text field, the paths of all items are added to the field. |
Fri. September 4, 2020 | |
18.5.326 | Small improvement to the performance of the loputils.globPrims method. |
Fri. September 4, 2020 |