Houdini Main Changelogs
19.5.1101 | Fixed a bug with the 'fbx_node_type' point attribute supported by KineFX FBX export nodes which could cause parent nodes in the Fbx scene to to be created using the node type of their child due to the order in which path hierarchies are being traversed. |
Thu. September 12, 2024 | |
20.0.828 | Fixed a bug with the 'fbx_node_type' point attribute supported by KineFX FBX export nodes which could cause parent nodes in the Fbx scene to to be created using the node type of their child due to the order in which path hierarchies are being traversed. |
Thu. September 12, 2024 | |
20.5.356 | Fixed a bug with the 'fbx_node_type' point attribute supported by KineFX FBX export nodes which could cause parent nodes in the Fbx scene to to be created using the node type of their child due to the order in which path hierarchies are being traversed. |
Thu. September 12, 2024 | |
20.5.356 | Switch the Rig Tree to use the regular output of the Skeleton Mirror. |
Thu. September 12, 2024 | |
20.5.355 | Fixed a bug when light linking rule doesn't get updated in XPU |
Thu. September 12, 2024 | |
20.5.356 | APEX: Fixed a bug related to attempting to set the spline nodes's output xforms after the spline interpolation fails. |
Thu. September 12, 2024 | |
20.5.355 | ML Regression Train now logs additional diagnostic information about the environment in which the training is done. This includes the versions of python, CUDA, PyTorch, ONNX and NumPy. |
Wed. September 11, 2024 | |
20.5.355 | Convolve 3x3 COP has an icon. |
Wed. September 11, 2024 | |
20.5.355 | Removed documentation for non-existent Mtlx Fake Caustics VOP. |
Wed. September 11, 2024 | |
20.5.355 | Fixed objects with QuickSurface material not displaying if triplanar projection used and triplanar projection slightly brightening textures |
Wed. September 11, 2024 | |
20.5.355 | Fixed an issue that prevented ML Example Output from displaying errors whenever the user specified volume names or attribute names that don't exist. |
Wed. September 11, 2024 | |
20.5.355 | Added a Reload Model button to ML Regression Inference. |
Wed. September 11, 2024 | |
20.5.355 | The help for VDB Rasterize Frustum SOP will have the correct icon now. |
Wed. September 11, 2024 | |
20.5.355 | Changed image rendering in the viewport to avoid extrapolation when tiled visualization is disabled. |
Wed. September 11, 2024 | |
20.5.354 | A new Convolve 3x3 COP allows precise construction of small convolution kernels. |
Tue. September 10, 2024 | |
20.5.354 | Removed some invalid parameters from the Karma display options viewport dialog. These options could have accidentally affected motion blur updates in some odd cases. |
Tue. September 10, 2024 | |
20.5.354 | Fixed bug where text visualzers for primitive attributes wouldn't be offset when multiple are active, causing only one to be visible |
Tue. September 10, 2024 | |
20.5.354 | Fixed bug on Attribute Adjust Float and Int, where Source Attribute menu would not list existsing float attributes. |
Tue. September 10, 2024 | |
20.5.353 | Fixed a crash with MatCap shading mode in newly created viewer panes. |
Mon. September 9, 2024 | |
20.5.353 | Fixed a bug that could cause packed USD prims which referenced a Volume prim to not display any geometry in the viewport. |
Mon. September 9, 2024 | |
20.5.353 | Fix bug in Topo Landmark state when a single mouse click in the target view should be interpreted as setting the location of a target landmark. |
Mon. September 9, 2024 | |
20.5.353 | Unity: Fix issue where HARC32 component was errorneously built in debug instead of release mode. |
Mon. September 9, 2024 | |
20.5.353 | Fixed an issue in the APEX Animate state where MMB would attempt to do an indirect drag with the handle even when the handle was not visible. |
Mon. September 9, 2024 | |
20.5.353 | Apex Blendshape component. Added animation channel output on the base skeleton. |
Mon. September 9, 2024 | |
20.0.824 | Fixed an issue where invisible collision geos would be visible when using packed primitives. |
Mon. September 9, 2024 |