Houdini Main Changelogs
20.5.348 | Fixed crash when reloading the current desktop with floating panels open. |
Wed. September 4, 2024 | |
20.5.348 | Updated the fbik::SkeletonFromGeo APEX callback to load in the fbik_jointconfig dictionary point attribute that can be created by the Configure Joint SOP. |
Wed. September 4, 2024 | |
20.5.348 | Fixed an issue with work item checkpoint files loading incorrectly and not displaying work items in the TOP graph UI. |
Wed. September 4, 2024 | |
20.5.348 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
Wed. September 4, 2024 | |
20.5.348 | Fix packed fragments not drawing with point attribute color |
Wed. September 4, 2024 | |
20.5.347 | Fixed missing render progress in a multi-viewport layout when rendering in the LOPs view. |
Tue. September 3, 2024 | |
20.5.347 | Added missing documentation for callbacks in the APEX graph library. |
Tue. September 3, 2024 | |
20.5.347 | Fixed a bug with tile visualization of COPs in the scene viewer. |
Tue. September 3, 2024 | |
20.5.347 | Update the 'ChainCurve' example for Curve-2.0 to better reflect the workflow for creating an HDA that inherits the Curve state. |
Tue. September 3, 2024 | |
20.5.347 | Fixed a bug with Attribute Promote internally working with 32-bit variables when dealing with 64-bit data. |
Tue. September 3, 2024 | |
20.5.347 | Aliased the graph::GetCompiledParms and graph::SetCompiledParms APEX callbacks to graph::DefaultParms and graph::SetDefaultParms. This should fix a few rare bugs when evaluating APEX graphs after setting the compiled parameters directly. Other than that, graph execution from within an APEX graph should not change. The behaviour of these callbacks differ in a few other subtle ways:
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Tue. September 3, 2024 | |
20.0.819 | husk will no longer crash if a RenderVar has no sourceType specified. |
Tue. September 3, 2024 | |
20.5.347 | husk will no longer crash if a RenderVar has no sourceType specified. |
Tue. September 3, 2024 | |
20.5.347 |
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Tue. September 3, 2024 | |
20.5.347 | Fixed a crash with the Flipbook ROP when no transparent geometry is present in the scene. |
Tue. September 3, 2024 | |
20.5.347 | Updated the HDK cmake module (HoudiniConfig.cmake) to remove several compile options (e.g. compiler warnings) which were not strictly necessary, and were propagated to any libraries linking against Houdini libraries. |
Tue. September 3, 2024 | |
20.5.347 | Fixed a bug where subdivision mesh may produce corrupt faces or crash with certain topologies under rare circumstances. |
Tue. September 3, 2024 | |
20.5.343 | Fix Polygon wire overs using wrong color when drawn with color visualizer |
Fri. August 30, 2024 | |
20.5.343 | Fix visible-only selection on Tetra primitives not selecting some tets Fix visible-only selection on Tetra points selecting non-visible points Performance improvements for Tetra primitive updates in Vulkan render |
Fri. August 30, 2024 | |
20.5.343 | Added APEX Equals<Bool>, GreatherThan<Bool>, GreatherThanOrEqual<Bool>, LessThan<Bool>, LessThanOrEqual<Bool> callbacks. Added APEX Equals<APEXNodeID>, Equals<APEXPortID> callbacks. This fixes APEX scripts doing boolean compare operations such as:
It also allows compare operations on APEX NodeID or APEX PortID. |
Fri. August 30, 2024 | |
20.0.815 | Fixed a bug that caused Houdini's undo/redo functionality to be disabled when using Houdini Engine SessionSync. |
Fri. August 30, 2024 | |
20.5.343 | Fixed a bug that caused Houdini's undo/redo functionality to be disabled when using Houdini Engine SessionSync. |
Fri. August 30, 2024 | |
20.5.343 | Made auto headlight behavior consistent across the viewport, husk, clones, and background renders. The auto headlight is disabled only if there is an active, visible light in the scene. |
Fri. August 30, 2024 | |
20.5.343 | Fixed an issue where the Scene Graph Details panel could raise a python exception when selecting an attribute after moving the prim with a Restructure Scene Graph node. |
Fri. August 30, 2024 | |
20.5.343 | Fixed issue where Quick Materials weren't setup correctly from the Component Geometry LOP. |
Fri. August 30, 2024 |