Houdini Main Changelogs
16.0.488 | Fixed bug in yesterday's build, 16.0.487, where anything requesting the bounding box of a detail as if a transform were applied, might have crashed if there were any primitives other than polygons, polygon soups, or tetrahedra in the detail. This includes zooming to show all in the viewport. |
Fri. January 13, 2017 | |
16.0.488 | Fixed bug in yesterday's build, 16.0.487, where anything requesting the bounding box of a detail as if a transform were applied, might have crashed if there were any primitives other than polygons, polygon soups, or tetrahedra in the detail. This includes zooming to show all in the viewport. |
Fri. January 13, 2017 | |
16.0.488 | Fixed bug in yesterday's build, 16.0.487, where anything requesting the bounding box of a detail as if a transform were applied, might have crashed if there were any primitives other than polygons, polygon soups, or tetrahedra in the detail. This includes zooming to show all in the viewport. |
Fri. January 13, 2017 | |
16.0.488 | Fixed bug in yesterday's build, 16.0.487, where anything requesting the bounding box of a detail as if a transform were applied, might have crashed if there were any primitives other than polygons, polygon soups, or tetrahedra in the detail. This includes zooming to show all in the viewport. |
Fri. January 13, 2017 | |
16.0.488 | Fixed bug in yesterday's build, 16.0.487, where anything requesting the bounding box of a detail as if a transform were applied, might have crashed if there were any primitives other than polygons, polygon soups, or tetrahedra in the detail. This includes zooming to show all in the viewport. |
Fri. January 13, 2017 | |
16.0.488 | Restore the ability to select vertices of triangulated models in the UV viewport. Non-triangulated (eg. quads) has always worked. |
Fri. January 13, 2017 | |
16.0.488 | Restore the ability to select vertices of triangulated models in the UV viewport. Non-triangulated (eg. quads) has always worked. |
Fri. January 13, 2017 | |
16.0.488 | Restore the ability to select vertices of triangulated models in the UV viewport. Non-triangulated (eg. quads) has always worked. |
Fri. January 13, 2017 | |
16.0.488 | Restore the ability to select vertices of triangulated models in the UV viewport. Non-triangulated (eg. quads) has always worked. |
Fri. January 13, 2017 | |
16.0.488 | Restore the ability to select vertices of triangulated models in the UV viewport. Non-triangulated (eg. quads) has always worked. |
Fri. January 13, 2017 | |
16.0.487 | Fixed a viewport crash when VEX code produced degenerate polygon curves. |
Thu. January 12, 2017 | |
16.0.487 | Fixed a viewport crash when VEX code produced degenerate polygon curves. |
Thu. January 12, 2017 | |
16.0.487 | Fixed a viewport crash when VEX code produced degenerate polygon curves. |
Thu. January 12, 2017 | |
16.0.487 | Fixed a viewport crash when VEX code produced degenerate polygon curves. |
Thu. January 12, 2017 | |
16.0.487 | Fixed a viewport crash when VEX code produced degenerate polygon curves. |
Thu. January 12, 2017 | |
16.0.486 | Unity: Finally got rid of the Auto Select Parent option and are now using [SelectionBase] to select the asset node first when clicked on in the viewport. |
Wed. January 11, 2017 | |
16.0.486 | Unity: Finally got rid of the Auto Select Parent option and are now using [SelectionBase] to select the asset node first when clicked on in the viewport. |
Wed. January 11, 2017 | |
16.0.486 | Unity: Finally got rid of the Auto Select Parent option and are now using [SelectionBase] to select the asset node first when clicked on in the viewport. |
Wed. January 11, 2017 | |
16.0.486 | Unity: Finally got rid of the Auto Select Parent option and are now using [SelectionBase] to select the asset node first when clicked on in the viewport. |
Wed. January 11, 2017 | |
16.0.486 | Unity: Finally got rid of the Auto Select Parent option and are now using [SelectionBase] to select the asset node first when clicked on in the viewport. |
Wed. January 11, 2017 | |
16.0.485 | Fixed a bug on Windows where RMB-clicking in the viewport opened the popup menu but then immediately closed it. This happened only when in High DPI UI size mode. |
Tue. January 10, 2017 | |
16.0.485 | Fixed a bug on Windows where RMB-clicking in the viewport opened the popup menu but then immediately closed it. This happened only when in High DPI UI size mode. |
Tue. January 10, 2017 | |
16.0.485 | Fixed a bug on Windows where RMB-clicking in the viewport opened the popup menu but then immediately closed it. This happened only when in High DPI UI size mode. |
Tue. January 10, 2017 | |
16.0.485 | Fixed a bug on Windows where RMB-clicking in the viewport opened the popup menu but then immediately closed it. This happened only when in High DPI UI size mode. |
Tue. January 10, 2017 | |
16.0.485 | Fixed a bug on Windows where RMB-clicking in the viewport opened the popup menu but then immediately closed it. This happened only when in High DPI UI size mode. |
Tue. January 10, 2017 |