Houdini Main Changelogs
20.0.894 | Fixed viewer update of object transforms when navigating in and out of subnet objects in Hide Other Objects mode. |
Mon. November 18, 2024 | |
20.5.422 | Fixed viewer update of object transforms when navigating in and out of subnet objects in Hide Other Objects mode. |
Mon. November 18, 2024 | |
20.5.422 | Fix that can happen when switching to Rig Tree pane under particular circumstances. |
Mon. November 18, 2024 | |
20.5.421 | Added support for landscape creation in Unreal 5.5. |
Mon. November 18, 2024 | |
20.5.421 | Fixed an isse where the edit layer name could be ignored when creating a landscape. |
Mon. November 18, 2024 | |
20.5.421 | Landscape import performance optimizations. |
Mon. November 18, 2024 | |
20.0.894 | Fix a bug with the Feather Procedural where barbs weren't deformed with the animated surfaces in some configurations. |
Mon. November 18, 2024 | |
20.5.419 | Fix degenerate cases when computing bezier() segment slopes on animation channels. |
Fri. November 15, 2024 | |
20.5.419 | Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions. |
Fri. November 15, 2024 | |
20.5.419 | Added new callbacks to APEX's string library: ToInteger, and ToFloat. |
Fri. November 15, 2024 | |
20.5.418 | Added 'A' (albedo) event type in light path expression so that it's possible to write out albedo AOV based on specific path or BSDF component. |
Thu. November 14, 2024 | |
20.5.418 | Fixed a bug where box-select wouldn't select instanced primitives on macOS |
Thu. November 14, 2024 | |
20.5.418 | Fixed Edit Material Network LOP which would occasionally use Generic VOP instead of the Mtlx Standard Surface VOP. |
Thu. November 14, 2024 | |
20.5.418 | Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases. |
Thu. November 14, 2024 | |
20.5.418 | Hide deactivated lights from the light linker since it has no way to activate them. |
Thu. November 14, 2024 | |
20.0.890 | Fix CH_Manager.h in the HDK to work around a bug in gcc13 so this compiler can be used to build HDK plugins that include this header. |
Thu. November 14, 2024 | |
20.5.417 | Fix update issue when locking/unlocking a parameter in the light mixer. |
Wed. November 13, 2024 | |
20.5.417 | Fix hotkey editor showing the Esc key assignment window when pressing enter in the search field. |
Wed. November 13, 2024 | |
20.5.417 | Fixed a potential crash in the APEX Character Deformation display option, along with a bug that could cause stuck geometry in certain situations. |
Wed. November 13, 2024 | |
20.0.888 | Update Houdini's USD library to include the following fix:
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Tue. November 12, 2024 | |
20.5.416 | Fixed a crash when using detail-level material assignment on particles |
Tue. November 12, 2024 | |
20.0.888 | Made level instances read only when not being edited. Fixes several bugs when using HDAs in level instance levels. |
Tue. November 12, 2024 | |
20.5.415 | HDAs are now placed in a dormant state if loaded as a level instance inside a level. Editing the level instance will allow the HDA Component to be cooked. This fixes several issues when using level instances. |
Tue. November 12, 2024 | |
20.5.416 | Added a Combine Normals COP that blends normal maps together. |
Tue. November 12, 2024 | |
20.5.415 | Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly. |
Mon. November 11, 2024 |