Houdini Main Changelogs
20.5.418 | Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases. |
Thu. November 14, 2024 | |
21.0.170 | Fixed an issue with `handler.removeFromAllEmitters()` hanging when called from within an Python event handler function. |
Thu. November 14, 2024 | |
20.5.418 | Hide deactivated lights from the light linker since it has no way to activate them. |
Thu. November 14, 2024 | |
21.0.170 | Fixed a performance regression with string hashing vs 20.0 which could affect many parts of Houdini, such as merging geometry with string attributes. |
Thu. November 14, 2024 | |
21.0.170 | #<tag_name> can now be used as an APEX node/port pattern. This pattern behaves the same as %tag(<tag_name>). |
Thu. November 14, 2024 | |
21.0.170 | Update unsubdivide algorithm to account for non Catmull-Clark topology. |
Thu. November 14, 2024 | |
21.0.169 | Hide deactivated lights from the light linker since it has no way to activate them. |
Wed. November 13, 2024 | |
20.5.417 | Fix update issue when locking/unlocking a parameter in the light mixer. |
Wed. November 13, 2024 | |
21.0.169 | Fix update issue when locking/unlocking a parameter in the light mixer. |
Wed. November 13, 2024 | |
20.5.417 | Fix hotkey editor showing the Esc key assignment window when pressing enter in the search field. |
Wed. November 13, 2024 | |
21.0.169 | Fix hotkey editor showing the Esc key assignment window when pressing enter in the search field. |
Wed. November 13, 2024 | |
20.5.417 | Fixed a potential crash in the APEX Character Deformation display option, along with a bug that could cause stuck geometry in certain situations. |
Wed. November 13, 2024 | |
21.0.168 | Fixed a potential crash in the APEX Character Deformation display option, along with a bug that could cause stuck geometry in certain situations. |
Tue. November 12, 2024 | |
20.5.416 | Fixed a crash when using detail-level material assignment on particles |
Tue. November 12, 2024 | |
21.0.168 | Fixed an issue in the APEX Character Deformation display option where rigidly skinned packed primitives were displayed incorrectly if the nested packed geometry contained a boneCapture attribute. |
Tue. November 12, 2024 | |
21.0.168 | Fixed a couple issues with packed primitives in the Convert SOP. Nested packed primitives are now unpacked, and the unpacked geometry is now correctly converted to the specified primitive type. |
Tue. November 12, 2024 | |
20.5.415 | HDAs are now placed in a dormant state if loaded as a level instance inside a level. Editing the level instance will allow the HDA Component to be cooked. This fixes several issues when using level instances. |
Tue. November 12, 2024 | |
20.5.416 | Added a Combine Normals COP that blends normal maps together. |
Tue. November 12, 2024 | |
21.0.168 | Fixed a bug with Glow where the threshold parameter was not working as intended. This causes a slight change in behaviour which means older files will look a bit different. |
Tue. November 12, 2024 | |
21.0.167 | Added Spline2 component. This version is updated to have better custom controls. It also now supports controls for squash and stretch and the ability to keep its length. |
Mon. November 11, 2024 | |
21.0.167 | The Bullet solver's information about initially overlapping objects is no longer lost when solver resets, e.g. when resimulating an earlier frame after making a parameter change. |
Mon. November 11, 2024 | |
21.0.167 | Fixed issues in the APEX ragdoll tool which could cause unexpected motion after changing a parameter on a previously cached simulation frame. |
Mon. November 11, 2024 | |
21.0.167 | Added a new Attribute Classify TOP, which can be used to assign a numeric value for each distinct attribute configuration on the the input work items. The list of attribute values to consider can be specified either with a multi-parm list or an attribute pattern. A new "class" int attribute is added to each input work item -- work items with the same attribute values will have the same class number. |
Mon. November 11, 2024 | |
20.5.415 | Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly. |
Mon. November 11, 2024 | |
21.0.167 | Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly. |
Mon. November 11, 2024 |