Houdini Main Changelogs
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20.0.833 | Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux. |
Tue. September 17, 2024 |
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20.5.361 | added removeportprefix parameter to the promoteNodeInputs, this will remove the default suffix. |
Tue. September 17, 2024 |
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20.5.361 | Adding deterministic particle-to-grid as the default transfer algorithm for MPM. This change accelerates the whole solver by 230% on average when benchmarked against the examples from the mpm masterclass using a Nvidia 4090. |
Tue. September 17, 2024 |
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20.5.361 | Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux. |
Tue. September 17, 2024 |
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20.5.361 | Fixed a bug in the Explore Variants LOP's layout when exploring variants on prims in a nested hierarchy. |
Tue. September 17, 2024 |
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20.5.361 | Implement heightfield cutouts in Vulkan. |
Tue. September 17, 2024 |
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20.5.361 | Changed Color to be on primitives on Scene Add Prop Changed collision shapes name to be RagdollCollision |
Tue. September 17, 2024 |
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20.5.361 | Fixed a bug with ID to Mask and ID to RGB COPs always producing outputs with 16-bit floating point precision. |
Tue. September 17, 2024 |
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20.5.361 | COP-generated texture maps automatically saved by a USD ROP or USD Render ROP will no longer be watermarked when save from Houdini Apprentice. |
Tue. September 17, 2024 |
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20.5.361 | COP images at the default resolution of 1024x1024 can now be saved in Houdini Apprentice. |
Tue. September 17, 2024 |
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20.5.361 | Application shortcuts now set the "Start In" directory to %USERPROFILE% instead of %HOMEDRIVE%%HOMEPATH%. This should fix some cases where the Houdini shortcuts do not work. |
Tue. September 17, 2024 |
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20.5.361 | Adding the $FF expression in the seed of the mpmsource for the points-from-surface mode to mimic the behavior of the node in points-from-volume mode. |
Tue. September 17, 2024 |
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20.5.361 | Log the application id when checking out a license to assist in tracking down what an application is checking out. This can be helpful as PDG and husk procedurals have a more complex licensing structure which can catch users off guard. Looking at the sesinetd log can assist in tracking down unexpected usage. |
Tue. September 17, 2024 |
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20.5.361 | Scene Import now properly generates Karma-specific USD attributes as "inputs:karma:light:...". |
Tue. September 17, 2024 |
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20.5.361 | Fixed a bug where Intel OpenCL devices would be ignored by default including Arc dedicated GPUs. |
Tue. September 17, 2024 |
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20.5.361 | Fixed errors in the Character Picker when:
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Tue. September 17, 2024 |
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20.5.360 | Removed the "$FF == 1" expression in the emission parameter of the mpmsource for the "MPM Configure" and the "MPM Configure Softbody" recipes. |
Mon. September 16, 2024 |
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20.5.360 | Fixed a bug in the KineFX Rotation Limits Handle where the circles would be reversed. |
Mon. September 16, 2024 |
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20.0.832 | Allow procedurals to run off an Engine or Engine-Education license |
Mon. September 16, 2024 |
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20.0.832 | Fixed a bug with procedurals where it was taking an extra Engine license in cases where no extra license should have been checked out. |
Mon. September 16, 2024 |
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20.5.360 | Allow procedurals to run off an Engine or Engine-Education license. |
Mon. September 16, 2024 |
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20.5.357 | XPU: Fixes strong/dark shadow when Reflectivity is used in Background Plate node |
Mon. September 16, 2024 |
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20.5.357 | Fixed a bug on Bump Shadow Terminator option to use smooth geometry normal |
Mon. September 16, 2024 |
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20.5.360 | Fixed scene graph tree icon and viewport guide geometry for the prims using the new DomeLight_1 schema. |
Mon. September 16, 2024 |
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20.5.357 | Fixed hou.ChannelGraph.selectedKeyframes() that was returning corrupted slope data. |
Fri. September 13, 2024 |