Houdini Main Changelogs

21.0.112

Fixed scene graph tree icon and viewport guide geometry for the prims using the new DomeLight_1 schema.

Mon. September 16, 2024
20.0.829

Fixed hou.ChannelGraph.selectedKeyframes() that was returning corrupted slope data.

Fri. September 13, 2024
21.0.109

Fixed hou.ChannelGraph.selectedKeyframes() that was returning corrupted slope data.

Fri. September 13, 2024
21.0.109

Added new VEX functions agentcliplayersamplelocal() and agentcliplayersampleworld(), which allow sampling a set of blended or layered agent animation clips.

Fri. September 13, 2024
21.0.109

COP-generated texture maps automatically saved by a USD ROP or USD Render ROP will no longer be watermarked when save from Houdini Apprentice.

Fri. September 13, 2024
21.0.108

Fixed an issue that could cause Houdini's undo/redo history to end up in a bad state when using Houdini Engine.

Thu. September 12, 2024
21.0.108

Add hou.Node.inputsFollowOutputs() method as a dropin replacement to hou.Node.inputs(). Fixed the Attrib Adjust sop attribute selector buttons that were not working when the input is connected to a multi-output subnet.

Thu. September 12, 2024
21.0.108

Updated the Labs Substance Archive node to use Substance SDK v9.1.3. This provides support for Apple Silicon and recent features added to Substance Designer. The node will be re-enabled for all supported platforms when the SideFX Labs package is installed.

Thu. September 12, 2024
20.0.828

When a render delegate doesn't have a stats callback script, husk was printing out verbose messages with too high a frequency. This is now controlled by the --verbose-callback-interval command line option.

Thu. September 12, 2024
19.5.1101

Fixed a bug with the 'fbx_node_type' point attribute supported by KineFX FBX export nodes which could cause parent nodes in the Fbx scene to to be created using the node type of their child due to the order in which path hierarchies are being traversed.

Thu. September 12, 2024
21.0.107

Fixed an issue where level instances would not be baked correctly in non- world partition levels.

Thu. September 12, 2024
20.0.828

Fixed a bug with the 'fbx_node_type' point attribute supported by KineFX FBX export nodes which could cause parent nodes in the Fbx scene to to be created using the node type of their child due to the order in which path hierarchies are being traversed.

Thu. September 12, 2024
21.0.108

Added Forward and Diagonal modes of computation to COP Derivatives.

Thu. September 12, 2024
21.0.108

Updated kma_melanin node graph. Fixed color space.

Thu. September 12, 2024
21.0.108

Switch the Rig Tree to use the regular output of the Skeleton Mirror.

Thu. September 12, 2024
21.0.107

Updated apex.Dict to allow storing and retrieving apex FloatRamp and ColorRamp instances through hou.Ramp objects in python.

Wed. September 11, 2024
21.0.107

ML Regression Train now logs additional diagnostic information about the environment in which the training is done. This includes the versions of python, CUDA, PyTorch, ONNX and NumPy.

Wed. September 11, 2024
21.0.107

Fixed a bug with the 'fbx_node_type' point attribute supported by KineFX FBX export nodes which could cause parent nodes in the Fbx scene to to be created using the node type of their child due to the order in which path hierarchies are being traversed.

Wed. September 11, 2024
21.0.107

Fixed an update bug in the viewport when a time-dependent Copernicus texture was used in a material.

Wed. September 11, 2024
21.0.107

Added a new object property "Volume Velocity Blur Mode" to select alterative methods of applying motion blur to volumes.

Wed. September 11, 2024
21.0.107

Add dynamicpath::DeformLaplacian callback to APEX. Uses the SOP Crowds MotionPath Edit solver to drive the deformation.

Wed. September 11, 2024
21.0.107

Changed image rendering in the viewport to avoid extrapolation when tiled visualization is disabled.

Wed. September 11, 2024
21.0.107

Improved the Edit Material Network LOP to allow globbing USD material primitives in the "Material Path" parameter to edit several materials at once. Also added a toggle parm to improve support of adding AOVs.

Wed. September 11, 2024
21.0.106
  • Fixed a bug with the sculpt::2.0 node's state that prevented geometry from being visible.
Tue. September 10, 2024
21.0.106
  • The fbik::SkeletonFromGeo callback can now load in mappings andtarget configurations from the Map Points and FBIK Configure Targets SOPs.
  • The fbik::SetTargetsFromGeo callback now uses the mappings and targetconfigurations from fbik::SkeletonFromGeo.
Tue. September 10, 2024