Houdini Main Changelogs

17.5.109

Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time.

Sun. December 16, 2018
17.5.109

Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time.

Sun. December 16, 2018
17.5.109

Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time.

Sun. December 16, 2018
17.5.109

Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time.

Sun. December 16, 2018
16.5.239

Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python.

Wed. September 20, 2017
16.5.239

Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python.

Wed. September 20, 2017
16.5.239

Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python.

Wed. September 20, 2017
16.5.239

Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python.

Wed. September 20, 2017
16.5.239

Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python.

Wed. September 20, 2017
16.5.184

Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra.

Wed. July 26, 2017
16.5.184

Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra.

Wed. July 26, 2017
16.5.184

Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra.

Wed. July 26, 2017
16.5.184

Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra.

Wed. July 26, 2017
16.5.184

Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra.

Wed. July 26, 2017
16.5.180

Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others.

Fri. July 21, 2017
16.5.180

Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others.

Fri. July 21, 2017
16.5.180

Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others.

Fri. July 21, 2017
16.5.180

Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others.

Fri. July 21, 2017
16.5.180

Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others.

Fri. July 21, 2017
16.5.108

Avoid potential deadlock drawing a network editor pane with a Subnet SOP.

Wed. May 10, 2017
16.5.108

Avoid potential deadlock drawing a network editor pane with a Subnet SOP.

Wed. May 10, 2017
16.5.108

Avoid potential deadlock drawing a network editor pane with a Subnet SOP.

Wed. May 10, 2017
16.5.108

Avoid potential deadlock drawing a network editor pane with a Subnet SOP.

Wed. May 10, 2017
16.5.108

Avoid potential deadlock drawing a network editor pane with a Subnet SOP.

Wed. May 10, 2017
16.0.488

Fixed a deadlock that occasionally occurred when calling the expandprimgroup VEX function with varying values for the group string parameter.

Fri. January 13, 2017