Houdini Main Changelogs
17.5.109 | Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time. |
Sun. December 16, 2018 | |
17.5.109 | Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time. |
Sun. December 16, 2018 | |
17.5.109 | Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time. |
Sun. December 16, 2018 | |
17.5.109 | Fixed a potential deadlock in the hdefereval module if multple threads tried to add deferred function calls at the same time. |
Sun. December 16, 2018 | |
16.5.239 | Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python. |
Wed. September 20, 2017 | |
16.5.239 | Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python. |
Wed. September 20, 2017 | |
16.5.239 | Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python. |
Wed. September 20, 2017 | |
16.5.239 | Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python. |
Wed. September 20, 2017 | |
16.5.239 | Maya: Fixed a Python deadlock when modifying the asset node through Maya's Python. |
Wed. September 20, 2017 | |
16.5.184 | Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra. |
Wed. July 26, 2017 | |
16.5.184 | Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra. |
Wed. July 26, 2017 | |
16.5.184 | Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra. |
Wed. July 26, 2017 | |
16.5.184 | Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra. |
Wed. July 26, 2017 | |
16.5.184 | Fixed a rare deadlock that can occur in various cases when a piece of geometry has between about 4000 and exactly 9216 primitives, all of which are either polygons or tetrahedra. |
Wed. July 26, 2017 | |
16.5.180 | Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others. |
Fri. July 21, 2017 | |
16.5.180 | Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others. |
Fri. July 21, 2017 | |
16.5.180 | Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others. |
Fri. July 21, 2017 | |
16.5.180 | Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others. |
Fri. July 21, 2017 | |
16.5.180 | Fixed a rare deadlock when binding implicit @P or @N when running over primitives in the Attribute Wrangle and Attribute VOP SOPs, as well as the Geometry Wrangle and Geometry VOP DOPs. This also affected the binding of implicit @N when running over vertices, and possibly a few others. |
Fri. July 21, 2017 | |
16.5.108 | Avoid potential deadlock drawing a network editor pane with a Subnet SOP. |
Wed. May 10, 2017 | |
16.5.108 | Avoid potential deadlock drawing a network editor pane with a Subnet SOP. |
Wed. May 10, 2017 | |
16.5.108 | Avoid potential deadlock drawing a network editor pane with a Subnet SOP. |
Wed. May 10, 2017 | |
16.5.108 | Avoid potential deadlock drawing a network editor pane with a Subnet SOP. |
Wed. May 10, 2017 | |
16.5.108 | Avoid potential deadlock drawing a network editor pane with a Subnet SOP. |
Wed. May 10, 2017 | |
16.0.488 | Fixed a deadlock that occasionally occurred when calling the expandprimgroup VEX function with varying values for the group string parameter. |
Fri. January 13, 2017 |