Houdini Main Changelogs
21.0.167 | Added a new Attribute Classify TOP, which can be used to assign a numeric value for each distinct attribute configuration on the the input work items. The list of attribute values to consider can be specified either with a multi-parm list or an attribute pattern. A new "class" int attribute is added to each input work item -- work items with the same attribute values will have the same class number. |
Mon. November 11, 2024 | |
20.5.415 | Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly. |
Mon. November 11, 2024 | |
21.0.167 | Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly. |
Mon. November 11, 2024 | |
21.0.167 | Added an Animation Clip parameter to APEX Scene Invoke to select which animation clip to use when evaluating the apex scene. |
Mon. November 11, 2024 | |
21.0.167 | Reorganized the Curve state context menu to place items into submenus. |
Mon. November 11, 2024 | |
21.0.167 | In the animation editor, qlinear() segments no longer have bazier handles. |
Mon. November 11, 2024 | |
20.5.415 | On Windows, relax HDK compiler version check for the latest Visual Studio 2022 compiler update. |
Mon. November 11, 2024 | |
21.0.167 | On Windows, relax HDK compiler version check for the latest Visual Studio 2022 compiler update. |
Mon. November 11, 2024 | |
20.5.415 | Fixed a crash in Poly Bevel 3.0 SOP when given atypical input topology, consisting only of points and lines. |
Mon. November 11, 2024 | |
21.0.167 | Fixed a crash in Poly Bevel 3.0 SOP when given atypical input topology, consisting only of points and lines. |
Mon. November 11, 2024 | |
21.0.166 | Fixed an issue where a new landscape with a single height layer would not be placed into the correct Edit Layer. |
Sun. November 10, 2024 | |
21.0.164 | Fixed a regression that caused an infinite loop setting landscape spline segment meshes by attributes. |
Fri. November 8, 2024 | |
20.5.412 | Fixed a regression that caused an infinite loop setting landscape spline segment meshes by attributes. |
Fri. November 8, 2024 | |
20.0.884 | Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero. |
Fri. November 8, 2024 | |
20.5.412 | Updated documentation regarding 'Automatic Headlight Creation' in Render Settings LOP. |
Fri. November 8, 2024 | |
20.5.412 | XPU: Fixed a bug where camera clipping range didn't take effect when using a lens shader with any projection other than "Perspective" or "Orthographic". |
Fri. November 8, 2024 | |
21.0.164 | XPU: Fixed a bug where camera clipping range didn't take effect when using a lens shader with any projection other than "Perspective" or "Orthographic". |
Fri. November 8, 2024 | |
20.5.412 | Fixed a crash writing deep EXR via OpenImageIO driver when DCM Of Size parameter is set to "Monochrome". |
Fri. November 8, 2024 | |
20.5.412 | Updated python state menu hotkey documentation for the new hotkey system. |
Fri. November 8, 2024 | |
21.0.164 | Updated python state menu hotkey documentation for the new hotkey system. |
Fri. November 8, 2024 | |
21.0.164 | Fixed a crash writing deep EXR via OpenImageIO driver when DCM Of Size parameter is set to "Monochrome". |
Fri. November 8, 2024 | |
20.5.412 | Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero. |
Fri. November 8, 2024 | |
21.0.164 | Fixed an issue when decompiling in APEX Script that could list an argument twice if the port on the callback was both wired and had a hardcoded parameter value set. |
Fri. November 8, 2024 | |
20.5.412 | Houdini is more robust against unexpectedly deleted insertion points. |
Fri. November 8, 2024 | |
21.0.164 | Houdini is more robust against unexpectedly deleted insertion points. |
Fri. November 8, 2024 |