Houdini Main Changelogs
20.5.403 | itoa() will work with 64bit integers in VEX. |
Wed. October 30, 2024 | |
20.5.403 | Added new hou.LopNode.uneditableStage method for use in Python LOPs using the editableLayer approach. Provides read only access to the current state of the USD stage. |
Wed. October 30, 2024 | |
20.5.402 | XPU: Fixed bug on averaging the shading normal which caused artefacts with non grey weights were used. |
Tue. October 29, 2024 | |
20.5.402 | Fixed bug refreshing parameter import blocks where refreshed "Spacer" parameters would output as an unrecognized type in the dialog script and end up being loaded as float parameters. |
Tue. October 29, 2024 | |
20.0.874 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
Tue. October 29, 2024 | |
20.5.402 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
Tue. October 29, 2024 | |
20.5.401 | Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0. |
Mon. October 28, 2024 | |
20.5.401 | Fixed issue selecting filenames when using the --frame-list command line option. |
Mon. October 28, 2024 | |
20.5.401 | Fixed negative scales when leveling controls in the multiik component. |
Mon. October 28, 2024 | |
20.0.873 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
Mon. October 28, 2024 | |
20.5.401 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
Mon. October 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
Mon. October 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
Mon. October 28, 2024 | |
20.5.399 | Fixed a bug in the RBD Bullet and RBD Configure SOPs which prevented glue pin constraints from working as expected, potentially leading to some jittering on the first frame of the sim. |
Sat. October 26, 2024 | |
20.5.399 | Add support for string::Format and Log for basic array types. |
Sat. October 26, 2024 | |
20.5.398 | Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point, and another related issue where dragging tangents of order 3 beziers could select the incorrect anchor point. |
Fri. October 25, 2024 | |
20.5.398 |
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Fri. October 25, 2024 | |
20.5.397 | XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers |
Fri. October 25, 2024 | |
20.5.398 | Improved handling of engine licensing when calling python callbacks in husk in several ways. For example, specifying "--allowed-procedurals all" will only check out an engine license if the procedural actually requires one. |
Fri. October 25, 2024 | |
20.5.397 | Fixed a regression with the Background Plate LOP's material reverted to old VEX material. |
Fri. October 25, 2024 | |
20.5.397 | The PolyHinge icon is now properly displayed in the HUD Info for the state. |
Thu. October 24, 2024 | |
20.5.397 | Fixed a bug in the APEX Animate state where an exception thrown during the evaluation of the scene would cause the animation to freeze. |
Thu. October 24, 2024 | |
20.5.397 | Fixed issues with curves containing shared points in the Circle Spline SOP, fixed an issue in its state to not only show the grouped geometry in the guide drawables, and added a segment divisions HUD slider handle to the HDA. |
Thu. October 24, 2024 | |
20.5.397 | Fixed a python error in the APEX Animate state when using the xform handle immediately after entering the state. |
Thu. October 24, 2024 | |
20.5.397 | Fixed a few issues in the APEX Animate state.
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Thu. October 24, 2024 |