Houdini Main Changelogs
21.0.106 | Fixed a bug with the Unpack USD SOP where the Pivot Location parameter was ignored for packed USD primitives produced when unpacking to polygons (e.g. from a point instancer). |
Tue. September 10, 2024 | |
21.0.106 | Fixed an issue in APEX Script where using an augmented assignment statement inside of a scope block could leave the node unconnected resulting in sorting issues. |
Tue. September 10, 2024 | |
21.0.106 | Fixed bug on Attribute Adjust Float and Int, where Source Attribute menu would not list existsing float attributes. |
Tue. September 10, 2024 | |
21.0.105 | Fixed a crash with MatCap shading mode in newly created viewer panes. |
Mon. September 9, 2024 | |
21.0.105 | Scene Add Prop has multiple modes and a multiprop input mode |
Mon. September 9, 2024 | |
21.0.105 | Fix bug in Topo Landmark state when a single mouse click in the target view should be interpreted as setting the location of a target landmark. |
Mon. September 9, 2024 | |
21.0.105 | Added a parameter to control root job verbosity when using Submit as Job with the Deadline, HQueue and Tractor schedulers. |
Mon. September 9, 2024 | |
21.0.105 | Fixed an issue in the APEX Animate state where MMB would attempt to do an indirect drag with the handle even when the handle was not visible. |
Mon. September 9, 2024 | |
21.0.105 | Apex Blendshape component. Added animation channel output on the base skeleton. |
Mon. September 9, 2024 | |
20.0.824 | Fixed an issue where invisible collision geos would be visible when using packed primitives. |
Mon. September 9, 2024 | |
21.0.105 | Fixes a bug in UV Layout 3.0 SOP where node was not updating correctly and causing erratic behavior, like randomly reporting that "some islands failed to pack". |
Mon. September 9, 2024 | |
21.0.103 | For certain low-level prompts, zenity is now used by default. If it's missing then it will fallback to xmessage and gxmessage. |
Sat. September 7, 2024 | |
20.0.822 | Fixed incorrect materials shown on curves in SOP context, and attributes not correctly sampled by MaterialX materials on curves, in some cases |
Fri. September 6, 2024 | |
21.0.102 | When selecting a work item in the TOPs UI, TOPs will now make sure the global PDG work item is set before sending a HOM event for the selection operation. This makes it possible to access the correct active work item reference through the `pdg.WorkItem()` method. |
Fri. September 6, 2024 | |
21.0.102 | Fixed the behavior of the Edit Material Properties LOP in Create Class mode. It now creates a class prim at a particular location without modifying the inheriting material prim at all. |
Fri. September 6, 2024 | |
21.0.102 | Fixed an issue where ML Regression Train would not work properly on intel-based OSX machines. The fix consists of requiring torch version 2.2.2 instead of 2.4.0. The latter version of torch is not available for these machines. |
Fri. September 6, 2024 | |
21.0.102 | Fixed a regression that caused mesh sockets created by detail attributes to be ignored by the plugin. |
Fri. September 6, 2024 | |
20.0.822 | Fixed bug where Ctrl+S did not save the hip file when invoked from within a Flipbook Settings dialog. |
Fri. September 6, 2024 | |
21.0.102 | Fixed bug where Ctrl+S did not save the hip file when invoked from within a Flipbook Settings dialog. |
Fri. September 6, 2024 | |
21.0.102 | Improved the help for the "Render All Frames With a Single Process" parameter on the USD Render ROP to describe its effect when not invoking a render command. |
Fri. September 6, 2024 | |
21.0.102 | Recipes - Fix colliding recipe bugs
|
Fri. September 6, 2024 | |
21.0.101 | Added support Physics Asset creation for Skeletal Meshes. |
Fri. September 6, 2024 | |
20.0.821 | Fixed a bug that could cause HAPI_PARTTYPE_CURVE parts to not update correctly during a cook when HAPI_CookOptions::cacheMeshTopology is enabled. |
Thu. September 5, 2024 | |
21.0.101 | Fixed a recent regression that caused HQueue jobs submitted from HQueue ROP nodes to fail with reports of missing parameters. |
Thu. September 5, 2024 | |
21.0.101 | Fixed a bug in the HeightField Mask by Shadow node that could cause boundary errors to bleed across the heightfield. |
Thu. September 5, 2024 |