Houdini Main Changelogs
21.0.139 | Componentutilslib: Updated multiik with bugfix for the disconnected guidesource port. |
Mon. October 14, 2024 | |
21.0.139 | Fixed bug on multiik where the guidesource port was disconnected. |
Mon. October 14, 2024 | |
21.0.136 | Fixed a performance issue with the Scene View in LOPs when displying large scenes. |
Fri. October 11, 2024 | |
21.0.136 | Fixed incorrect behaviour in the USD Skin Import SOP and the Agent SOP's USD import mode, when importing a mesh that had skinning and blendshapes along with a non-identity skel:geomBindTransform matrix. |
Fri. October 11, 2024 | |
21.0.136 | Updated the Crowd MotionPath SOPs to support parented agents (e.g. as configured by the Agent Relationship SOP). The motion paths for child agents are deformed to reattach the agent to its parent after any edits are made to the parent motion paths. |
Fri. October 11, 2024 | |
21.0.135 | XPU: "hitPz" rayimport (camera-space depth) uses absolute distance and no longer allows negative distance. This also addresses illegal depth values in deep image output. |
Thu. October 10, 2024 | |
21.0.135 | Fixed an issue with work items that depend on upstream items in a feedback block not cooking properly when a cook is triggered using the "Cook Work Item" context menu entry. |
Thu. October 10, 2024 | |
21.0.135 | Fixed a double transform bug in the multiik component if the joints are scaled. |
Thu. October 10, 2024 | |
21.0.135 | Fixed hcustom and the HDK Makefiles on Windows so that they add the HDK pythonX.Y include directory to the compiler's header search path. This fixes errors when compiling code that includes <UT/UT_PackageUtils.h> for example. |
Thu. October 10, 2024 | |
20.0.855 | Fix potential .bgeo corruption when saving a mixture of float4 and float volume primitives. |
Thu. October 10, 2024 | |
20.0.855 | Improve Volume Splice SOP with unequal tiles. |
Thu. October 10, 2024 | |
21.0.135 | Headlight mode in the Scene View now uses a faster rendering path in Vulkan. |
Thu. October 10, 2024 | |
21.0.135 | Fixed a bug in the Houdini embedded help browser where the browser's zoom factor resetted back to 1 whenever loading a new page. |
Thu. October 10, 2024 | |
21.0.135 | updated componentutilslib: added the autorig components subgraphs updated guideutilslib:added FindPrimaryAxis for getting the primary axis between two joints |
Thu. October 10, 2024 | |
21.0.135 | Fixed a bug in motion paths on Abstract Controls that cause the entire path to be drawn, ignoring the values of the "Limit Frames" options. |
Thu. October 10, 2024 | |
21.0.134 | Fixed an issue with work items that have dependencies within their node not cooking when a cook is triggered using the "Cook Work Item" context menu entry. |
Wed. October 9, 2024 | |
21.0.134 | Added a "Keep Node Names" toggle to APEX Script when decompiling to allow disabling the creation of metadata for node names in the created script. |
Wed. October 9, 2024 | |
21.0.134 | Changed the default value of 'create_local_variable' to 'False' in 'hou.Geometry.addAttrib'. |
Wed. October 9, 2024 | |
21.0.134 | Changed the default value of 'create_local_variable' to 'False' in 'hou.Geometry.addAttrib'. |
Wed. October 9, 2024 | |
21.0.134 | Fixed a bug where shading normals erroneously used pre-displace normals for motion segments when a mesh has displacement shader and rendered with deformation blur. |
Wed. October 9, 2024 | |
21.0.134 | Fixed a potential crash in the viewport when displaying an agent shape which contained packed primitives with a boneCapture attribute inside the packed geometry. |
Wed. October 9, 2024 | |
21.0.134 | Fixed issues in the Configure Joints SOP that produced incorrect results when computing the mass and centers of mass from the collision shape input. |
Wed. October 9, 2024 | |
21.0.134 | Changed default behavior of the Bright COP to leave the alpha channel untouched. |
Wed. October 9, 2024 | |
21.0.134 | Floating windows no longer disappear when Houdini loses focus on macOS. This applies to windows that float on top when the General User Interface -> Keep Floating Windows on Top preference is checked on. |
Wed. October 9, 2024 | |
21.0.134 | Added a new fbik::GetCenterOfMass callback which computes the center of mass position and total mass of an FBIK skeleton. |
Wed. October 9, 2024 |