Houdini Main Changelogs
16.0.463 | The toon shader's GLSL shader has been restored in the viewport. |
Mon. December 19, 2016 | |
16.0.463 | The toon shader's GLSL shader has been restored in the viewport. |
Mon. December 19, 2016 | |
16.0.463 | The toon shader's GLSL shader has been restored in the viewport. |
Mon. December 19, 2016 | |
16.0.463 | The toon shader's GLSL shader has been restored in the viewport. |
Mon. December 19, 2016 | |
16.0.463 | The toon shader's GLSL shader has been restored in the viewport. |
Mon. December 19, 2016 | |
16.0.460 | Diffuse roughness is now supported by the viewport for the Classic Shader VOP. |
Fri. December 16, 2016 | |
16.0.460 | Diffuse roughness is now supported by the viewport for the Classic Shader VOP. |
Fri. December 16, 2016 | |
16.0.460 | Diffuse roughness is now supported by the viewport for the Classic Shader VOP. |
Fri. December 16, 2016 | |
16.0.460 | Diffuse roughness is now supported by the viewport for the Classic Shader VOP. |
Fri. December 16, 2016 | |
16.0.460 | Diffuse roughness is now supported by the viewport for the Classic Shader VOP. |
Fri. December 16, 2016 | |
16.0.459 | Added "Node Guides" to the visibility menu on the viewport's right toolbar. |
Thu. December 15, 2016 | |
16.0.459 | Added "Node Guides" to the visibility menu on the viewport's right toolbar. |
Thu. December 15, 2016 | |
16.0.459 | Added "Node Guides" to the visibility menu on the viewport's right toolbar. |
Thu. December 15, 2016 | |
16.0.459 | Added "Node Guides" to the visibility menu on the viewport's right toolbar. |
Thu. December 15, 2016 | |
16.0.459 | Added "Node Guides" to the visibility menu on the viewport's right toolbar. |
Thu. December 15, 2016 | |
16.0.459 | A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera. |
Thu. December 15, 2016 | |
16.0.459 | A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera. |
Thu. December 15, 2016 | |
16.0.459 | A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera. |
Thu. December 15, 2016 | |
16.0.459 | A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera. |
Thu. December 15, 2016 | |
16.0.459 | A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera. |
Thu. December 15, 2016 | |
16.0.457 | Stylesheets on agent shapes update more reliably under more cases in the viewport. |
Tue. December 13, 2016 | |
16.0.457 | Stylesheets on agent shapes update more reliably under more cases in the viewport. |
Tue. December 13, 2016 | |
16.0.457 | Stylesheets on agent shapes update more reliably under more cases in the viewport. |
Tue. December 13, 2016 | |
16.0.457 | Stylesheets on agent shapes update more reliably under more cases in the viewport. |
Tue. December 13, 2016 | |
16.0.457 | Stylesheets on agent shapes update more reliably under more cases in the viewport. |
Tue. December 13, 2016 |