Houdini Main Changelogs

16.0.463

The toon shader's GLSL shader has been restored in the viewport.

Mon. December 19, 2016
16.0.463

The toon shader's GLSL shader has been restored in the viewport.

Mon. December 19, 2016
16.0.463

The toon shader's GLSL shader has been restored in the viewport.

Mon. December 19, 2016
16.0.463

The toon shader's GLSL shader has been restored in the viewport.

Mon. December 19, 2016
16.0.463

The toon shader's GLSL shader has been restored in the viewport.

Mon. December 19, 2016
16.0.460

Diffuse roughness is now supported by the viewport for the Classic Shader VOP.

Fri. December 16, 2016
16.0.460

Diffuse roughness is now supported by the viewport for the Classic Shader VOP.

Fri. December 16, 2016
16.0.460

Diffuse roughness is now supported by the viewport for the Classic Shader VOP.

Fri. December 16, 2016
16.0.460

Diffuse roughness is now supported by the viewport for the Classic Shader VOP.

Fri. December 16, 2016
16.0.460

Diffuse roughness is now supported by the viewport for the Classic Shader VOP.

Fri. December 16, 2016
16.0.459

Added "Node Guides" to the visibility menu on the viewport's right toolbar.

Thu. December 15, 2016
16.0.459

Added "Node Guides" to the visibility menu on the viewport's right toolbar.

Thu. December 15, 2016
16.0.459

Added "Node Guides" to the visibility menu on the viewport's right toolbar.

Thu. December 15, 2016
16.0.459

Added "Node Guides" to the visibility menu on the viewport's right toolbar.

Thu. December 15, 2016
16.0.459

Added "Node Guides" to the visibility menu on the viewport's right toolbar.

Thu. December 15, 2016
16.0.459

A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera.

Thu. December 15, 2016
16.0.459

A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera.

Thu. December 15, 2016
16.0.459

A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera.

Thu. December 15, 2016
16.0.459

A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera.

Thu. December 15, 2016
16.0.459

A VR Camera is now recognized as a stereo view in the OpenGL ROP and the viewport, much like the Stereo Camera.

Thu. December 15, 2016
16.0.457

Stylesheets on agent shapes update more reliably under more cases in the viewport.

Tue. December 13, 2016
16.0.457

Stylesheets on agent shapes update more reliably under more cases in the viewport.

Tue. December 13, 2016
16.0.457

Stylesheets on agent shapes update more reliably under more cases in the viewport.

Tue. December 13, 2016
16.0.457

Stylesheets on agent shapes update more reliably under more cases in the viewport.

Tue. December 13, 2016
16.0.457

Stylesheets on agent shapes update more reliably under more cases in the viewport.

Tue. December 13, 2016