Houdini Main Changelogs

21.0.155

Add HAPI_NODETYPE_COP to the HAPI_NodeType enum, which, for example, allows you to filter for COP nodes using HAPI_ComposeChildNodeList(). Note that HAPI_NODETYPE_COP previously referred to the old compositing nodes, but now refers to modern COP nodes. The old compositing nodes are now HAPI_NODETYPE_COP2. This makes the naming scheme for COP and COP2 consistent with other parts of Houdini.

Wed. October 30, 2024
20.5.403

Changes to a COP networks default resolution will cause interactive renders that reference that COP as a texture to restart.

Wed. October 30, 2024
20.5.403

itoa() will work with 64bit integers in VEX.

Wed. October 30, 2024
21.0.155

Fixed a bug where husk would try to use undefined values for resolution, pixel aspect, or data window property if there are multiple render products and there are products that defines the property while the first product doesn't.

Wed. October 30, 2024
21.0.154

Performance improvements when importing landscapes into Unreal from Houdini. Can be 2x speed up on very large landscapes.

Wed. October 30, 2024
21.0.155

Importing parameters and refreshing existing imported parameters now copies any tags (spare data) from the source parameters. This fixes an issue where we failed to copy button icons and makes importing more consistent with dragging node parameters to copy them.

Wed. October 30, 2024
20.5.403

Added new hou.LopNode.uneditableStage method for use in Python LOPs using the editableLayer approach. Provides read only access to the current state of the USD stage.

Wed. October 30, 2024
21.0.155

Added new hou.LopNode.uneditableStage method for use in Python LOPs using the editableLayer approach. Provides read only access to the current state of the USD stage.

Wed. October 30, 2024
20.5.402

XPU: Fixed bug on averaging the shading normal which caused artefacts with non grey weights were used.

Tue. October 29, 2024
21.0.154

Output processors now have a new endSave method which is called after all files have been saved to disk by the ROP node. All output processor methods can also raise exceptions to interrupt the save process and flag an error on the ROP node.

Tue. October 29, 2024
20.5.402

Fixed bug refreshing parameter import blocks where refreshed "Spacer" parameters would output as an unrecognized type in the dialog script and end up being loaded as float parameters.

Tue. October 29, 2024
21.0.154

Fixed bug refreshing parameter import blocks where refreshed "Spacer" parameters would output as an unrecognized type in the dialog script and end up being loaded as float parameters.

Tue. October 29, 2024
21.0.154

The `-o` (`--output`) command line argument to husk can now override delegate render product names. So, if there's a single "arnold" productType render product, the `-o` argument will now override the filename as expected.

If there are multiple render products being rendered simultaneously, an override for every render product is needed for this behaviour (otherwise only raster product names are overriddedn, as in earlier versions).

Tue. October 29, 2024
20.5.402

Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build.

Tue. October 29, 2024
21.0.153

Fixed an issue where editing level instances could cause a crash after commiting the data if an Houdini Asset Component was present. Ensure level instances do not cook when they are not being edited. Fixed an issue where duplicate mesh components could occur when opening a level instance containing an HDA.

Tue. October 29, 2024
21.0.153

Fixed an issue with Selection Sets in the APEX Animate state where pinned or isolated controls under "All Controls" would not be saved and reloaded when exiting and re-entering the state.

Mon. October 28, 2024
21.0.153

The TOP Geometry SOP node can now be configured to import work itesm from any external TOP network, in addition to the one already embedded in the TOP Geometry.

Mon. October 28, 2024
21.0.153

Added initial version of adaptive quad sizing in Quad Remesh SOP.

Mon. October 28, 2024
21.0.153

The UT_String and UT_StringHolder substitute methods that take a bool, that have been deprecated since 19.5, are now removed.

Mon. October 28, 2024
20.5.401

Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0.

Mon. October 28, 2024
20.5.401

Fixed issue selecting filenames when using the --frame-list command line option.

Mon. October 28, 2024
20.5.401

Fixed negative scales when leveling controls in the multiik component.

Mon. October 28, 2024
21.0.153

Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0.

Mon. October 28, 2024
21.0.153

Removed the "Pin Root" option from the ragdoll tool's settings, which had some confusing behaviour and could not vary per character. The replacement for this option is to select the root collision shape and turn off the Active toggle in its settings.

Mon. October 28, 2024
20.5.401

Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs.

Mon. October 28, 2024