Houdini Main Changelogs
21.0.101 | Fixed a bug that could cause HAPI_PARTTYPE_CURVE parts to not update correctly during a cook when HAPI_CookOptions::cacheMeshTopology is enabled. |
Thu. September 5, 2024 | |
21.0.101 | Fixed a potential hang when displaying a packed USD prim that referenced a field prim (UsdVolFieldBase). |
Thu. September 5, 2024 | |
21.0.101 |
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Thu. September 5, 2024 | |
21.0.101 | Saving the render delegate image using the Save Image toolbar button no longer fails when Vulkan is active. |
Thu. September 5, 2024 | |
21.0.101 | Fixed an UI issue with using a Solaris render delegate in a split-viewport layout which would severely lag user interaction. |
Thu. September 5, 2024 | |
21.0.101 | Fixes a python scripting error when accessing the Topo Transfer SOP state from a SOP Create in a stage network. |
Thu. September 5, 2024 | |
21.0.100 | Fixed a bug with haio/asyncio and 3.11 not having the correct parameters for create_task. |
Wed. September 4, 2024 | |
19.5.1093 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
Wed. September 4, 2024 | |
20.0.820 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
Wed. September 4, 2024 | |
21.0.100 | Renamed kma_deriv2D to kma_deriv2d. |
Wed. September 4, 2024 | |
21.0.100 | Fixed Animation Editor overlays not rendering properly on the default Desktop that has an hidden Animation Editor Pane Tab. |
Wed. September 4, 2024 | |
20.0.820 | Fixed crash when reloading the current desktop with floating panels open. |
Wed. September 4, 2024 | |
21.0.100 | Fixed crash when reloading the current desktop with floating panels open. |
Wed. September 4, 2024 | |
21.0.100 | Removed 32-bit version of HARC. |
Wed. September 4, 2024 | |
21.0.100 | Updated USD library to 24.08. |
Wed. September 4, 2024 | |
21.0.100 | Added an fbik::SetTargetsFromGeo APEX callback to enable Full Body IK workflows in APEX where the target configuration is defined by the FBIK Configure Targets SOP. |
Wed. September 4, 2024 | |
21.0.100 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
Wed. September 4, 2024 | |
21.0.100 | Fixed an issue with work item checkpoint files loading incorrectly and not displaying work items in the TOP graph UI. |
Wed. September 4, 2024 | |
21.0.99 | The second input of the Agent Relationship SOP is now optional, allowing the SOP to be used to transform existing child agents in the crowd to follow their parent agent, without needing to add new child agents into the crowd. This is equivalent to the crowd solver's update of the child agents after each timestep. |
Tue. September 3, 2024 | |
21.0.99 | Fixed missing render progress in a multi-viewport layout when rendering in the LOPs view. |
Tue. September 3, 2024 | |
21.0.99 | Fixed a bug with tile visualization of COPs in the scene viewer. |
Tue. September 3, 2024 | |
21.0.99 | Fixed a bug with Attribute Promote internally working with 32-bit variables when dealing with 64-bit data. |
Tue. September 3, 2024 | |
20.0.819 | husk will no longer crash if a RenderVar has no sourceType specified. |
Tue. September 3, 2024 | |
21.0.99 | Aliased the graph::GetCompiledParms and graph::SetCompiledParms APEX callbacks to graph::DefaultParms and graph::SetDefaultParms. This should fix a few rare bugs when evaluating APEX graphs after setting the compiled parameters directly. Other than that, graph execution from within an APEX graph should not change. The behaviour of these callbacks differ in a few other subtle ways:
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Tue. September 3, 2024 | |
21.0.99 | Fixed a crash with the Flipbook ROP when no transparent geometry is present in the scene. |
Tue. September 3, 2024 |