Houdini Main Changelogs
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20.5.353 | Fixed a crash with MatCap shading mode in newly created viewer panes. |
Mon. September 9, 2024 |
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20.5.353 | Fixed a bug in the Unpack USD SOP where unpacking to packed primitives with no traversal produced empty geometry. |
Mon. September 9, 2024 |
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20.5.353 | Fixed a bug that could cause packed USD prims which referenced a Volume prim to not display any geometry in the viewport. |
Mon. September 9, 2024 |
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20.5.353 | Fix bug in Topo Landmark state when a single mouse click in the target view should be interpreted as setting the location of a target landmark. |
Mon. September 9, 2024 |
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20.5.353 | Unity: Fix issue where HARC32 component was errorneously built in debug instead of release mode. |
Mon. September 9, 2024 |
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20.5.353 | Fixed an issue in the APEX Animate state where MMB would attempt to do an indirect drag with the handle even when the handle was not visible. |
Mon. September 9, 2024 |
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20.5.353 | Apex Blendshape component. Added animation channel output on the base skeleton. |
Mon. September 9, 2024 |
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20.0.824 | Fixed an issue where invisible collision geos would be visible when using packed primitives. |
Mon. September 9, 2024 |
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20.5.353 | Fixes a bug in UV Layout 3.0 SOP where node was not updating correctly and causing erratic behavior, like randomly reporting that "some islands failed to pack". |
Mon. September 9, 2024 |
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20.5.352 | Fixed an issue where invisible collisions would not be correctly set to invisible when using packed primitives. |
Mon. September 9, 2024 |
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20.5.350 | Fix displacement maps not applied on MaterialX materials in GL viewport |
Fri. September 6, 2024 |
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20.5.350 | When selecting a work item in the TOPs UI, TOPs will now make sure the global PDG work item is set before sending a HOM event for the selection operation. This makes it possible to access the correct active work item reference through the `pdg.WorkItem()` method. |
Fri. September 6, 2024 |
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20.0.822 | Fixed incorrect materials shown on curves in SOP context, and attributes not correctly sampled by MaterialX materials on curves, in some cases |
Fri. September 6, 2024 |
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20.5.350 | Fixed incorrect materials shown on curves in SOP context, in some cases |
Fri. September 6, 2024 |
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20.5.350 | Fixed the behavior of the Edit Material Properties LOP in Create Class mode. It now creates a class prim at a particular location without modifying the inheriting material prim at all. |
Fri. September 6, 2024 |
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20.5.350 | Fixed an issue where ML Regression Train would not work properly on intel-based OSX machines. The fix consists of requiring torch version 2.2.2 instead of 2.4.0. The latter version of torch is not available for these machines. |
Fri. September 6, 2024 |
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20.5.350 | Fixed a regression that caused mesh sockets created by detail attributes to be ignored by the plugin. |
Fri. September 6, 2024 |
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20.5.350 | Fix MaterialX materials not drawin properly on curves in VK viewport Fix MtlX USD Preview Surface materials not drawing properly in VK viewport |
Fri. September 6, 2024 |
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20.0.822 | Fixed bug where Ctrl+S did not save the hip file when invoked from within a Flipbook Settings dialog. |
Fri. September 6, 2024 |
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20.5.350 | Fixed bug where Ctrl+S did not save the hip file when invoked from within a Flipbook Settings dialog. |
Fri. September 6, 2024 |
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20.5.350 | Improved the help for the "Render All Frames With a Single Process" parameter on the USD Render ROP to describe its effect when not invoking a render command. |
Fri. September 6, 2024 |
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20.5.350 | Recipes - Fix colliding recipe bugs
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Fri. September 6, 2024 |
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20.0.821 | Fixed a bug that could cause HAPI_PARTTYPE_CURVE parts to not update correctly during a cook when HAPI_CookOptions::cacheMeshTopology is enabled. |
Thu. September 5, 2024 |
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20.5.349 | Fixed a bug that could cause HAPI_PARTTYPE_CURVE parts to not update correctly during a cook when HAPI_CookOptions::cacheMeshTopology is enabled. |
Thu. September 5, 2024 |
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20.5.349 | Fixed a potential hang when displaying a packed USD prim that referenced a field prim (UsdVolFieldBase). |
Thu. September 5, 2024 |