Houdini Main Changelogs

16.0.6

Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides.

Tue. September 15, 2015
16.0.6

Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides.

Tue. September 15, 2015
16.0.6

Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides.

Tue. September 15, 2015
16.0.6

Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides.

Tue. September 15, 2015
15.0.216

Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads.

Wed. August 26, 2015
15.0.216

Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads.

Wed. August 26, 2015
15.0.216

Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads.

Wed. August 26, 2015
15.0.216

Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads.

Wed. August 26, 2015
15.0.216

Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads.

Wed. August 26, 2015
14.0.221

Maya: Fixed threading deadlock on Maya 2015.

Wed. January 21, 2015
14.0.221

Maya: Fixed threading deadlock on Maya 2015.

Wed. January 21, 2015
14.0.221

Maya: Fixed threading deadlock on Maya 2015.

Wed. January 21, 2015
14.0.221

Maya: Fixed threading deadlock on Maya 2015.

Wed. January 21, 2015
14.0.221

Maya: Fixed threading deadlock on Maya 2015.

Wed. January 21, 2015
14.0.179

Fixed possible deadlock issue loading VEX from multiple threads.

Wed. December 10, 2014
14.0.179

Fixed possible deadlock issue loading VEX from multiple threads.

Wed. December 10, 2014
14.0.179

Fixed possible deadlock issue loading VEX from multiple threads.

Wed. December 10, 2014
14.0.179

Fixed possible deadlock issue loading VEX from multiple threads.

Wed. December 10, 2014
14.0.179

Fixed possible deadlock issue loading VEX from multiple threads.

Wed. December 10, 2014
14.0.116

Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python.

Wed. October 8, 2014
14.0.116

Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python.

Wed. October 8, 2014
14.0.116

Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python.

Wed. October 8, 2014
14.0.116

Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python.

Wed. October 8, 2014
14.0.116

Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python.

Wed. October 8, 2014
14.0.110

Fix deadlock with new pcfind() class of VEX functions.

Wed. October 1, 2014