Houdini Main Changelogs
16.0.6 | Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides. |
Tue. September 15, 2015 | |
16.0.6 | Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides. |
Tue. September 15, 2015 | |
16.0.6 | Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides. |
Tue. September 15, 2015 | |
16.0.6 | Fixed a deadlock in mantra when updating a style sheet with IPR that uses a SHOP based CVEX script for one of its overrides. |
Tue. September 15, 2015 | |
15.0.216 | Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads. |
Wed. August 26, 2015 | |
15.0.216 | Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads. |
Wed. August 26, 2015 | |
15.0.216 | Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads. |
Wed. August 26, 2015 | |
15.0.216 | Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads. |
Wed. August 26, 2015 | |
15.0.216 | Fixed major deadlock building acceleration structure before raytracing in Mantra. It occurred most often when rendering with a large number of packed primitives referencing the same sufficiently complicated geometry, with a large number of threads. |
Wed. August 26, 2015 | |
14.0.221 | Maya: Fixed threading deadlock on Maya 2015. |
Wed. January 21, 2015 | |
14.0.221 | Maya: Fixed threading deadlock on Maya 2015. |
Wed. January 21, 2015 | |
14.0.221 | Maya: Fixed threading deadlock on Maya 2015. |
Wed. January 21, 2015 | |
14.0.221 | Maya: Fixed threading deadlock on Maya 2015. |
Wed. January 21, 2015 | |
14.0.221 | Maya: Fixed threading deadlock on Maya 2015. |
Wed. January 21, 2015 | |
14.0.179 | Fixed possible deadlock issue loading VEX from multiple threads. |
Wed. December 10, 2014 | |
14.0.179 | Fixed possible deadlock issue loading VEX from multiple threads. |
Wed. December 10, 2014 | |
14.0.179 | Fixed possible deadlock issue loading VEX from multiple threads. |
Wed. December 10, 2014 | |
14.0.179 | Fixed possible deadlock issue loading VEX from multiple threads. |
Wed. December 10, 2014 | |
14.0.179 | Fixed possible deadlock issue loading VEX from multiple threads. |
Wed. December 10, 2014 | |
14.0.116 | Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python. |
Wed. October 8, 2014 | |
14.0.116 | Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python. |
Wed. October 8, 2014 | |
14.0.116 | Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python. |
Wed. October 8, 2014 | |
14.0.116 | Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python. |
Wed. October 8, 2014 | |
14.0.116 | Maya: Fixed Python deadlock when calling "houdiniAsset -loadAsset" from Python. |
Wed. October 8, 2014 | |
14.0.110 | Fix deadlock with new pcfind() class of VEX functions. |
Wed. October 1, 2014 |