Houdini Main Changelogs
20.0.905 | LOPs with a menu of available USD "Kinds" now properly indents nested sub-kinds. |
Fri. November 29, 2024 | |
20.0.905 | A custom LOP "editor node type" can now implement a function called "initializeParametersFromPrim" to customize how the node's parameters are initialized from the current state of the USD prim. |
Fri. November 29, 2024 | |
20.5.433 | A custom LOP "editor node type" can now implement a function called "initializeParametersFromPrim" to customize how the node's parameters are initialized from the current state of the USD prim. |
Fri. November 29, 2024 | |
20.5.432 | Improved the performance of deleting light actors when recooking. |
Fri. November 29, 2024 | |
20.5.432 | Fixed an issue with screen plane projection in the sidefx_stroke state that resulted in the strokes being projected to a sphere centered at the view pivot rather than on the view plane as expected. This also affected the Draw Curve state. |
Thu. November 28, 2024 | |
20.5.432 | Fixed bugs where setting some snapping options through hou.SceneViewer did not update the UI to reflect the changes. |
Thu. November 28, 2024 | |
19.5.1177 | Added hou.refreshPreferences() to use as a workaround when hou.getPreference() doesn't return the correct value. |
Thu. November 28, 2024 | |
20.5.432 | Fix BlendShapes SOP bug and crash when using its Masking from First Input and matching by point id attribute. |
Thu. November 28, 2024 | |
20.5.431 | Fixed data layers and HLODs not being applied correctly to all instancers. |
Thu. November 28, 2024 | |
20.5.432 | Fixed a possible crash when outputting high-resolution deep EXR with large number of channels. |
Thu. November 28, 2024 | |
20.5.432 | Fixed view update when switching cameras while rendering with a render delegate in Solaris. |
Thu. November 28, 2024 | |
20.0.903 | Fix regression where the Edit Capture Weights viewport state failed to detect captured objects for selection, as well as the Bones viewport state failing to detect existing bones objects in the scene. |
Wed. November 27, 2024 | |
20.5.431 | Fix regression where the Edit Capture Weights viewport state failed to detect captured objects for selection, as well as the Bones viewport state failing to detect existing bones objects in the scene. |
Wed. November 27, 2024 | |
20.5.431 | Fix a potential visual issue when drawing outlines |
Wed. November 27, 2024 | |
20.5.430 | Fixed hda_level macro not expanding correctly in World Partitioned levels. |
Wed. November 27, 2024 | |
20.5.430 | Data Layers and HLOD Layers are now applied to Landscape Streaming Proxies as well as the parent landscapes. |
Wed. November 27, 2024 | |
20.5.431 | Fixed an issue in the ragdoll tool in the APEX Animate state that could result in the incorrect control being set as the primary control when selecting a selection set. |
Wed. November 27, 2024 | |
20.0.899 | Updated UI for the multi-asset selection dialog. It is now scrollable, resizable and has display options for hiding parts of node names (namespace, version...) |
Tue. November 26, 2024 | |
20.5.430 | Updated UI for the multi-asset selection dialog. It is now scrollable, resizable and has display options for hiding parts of node names (namespace, version...) |
Tue. November 26, 2024 | |
20.5.430 | Fixed a performance issue with the vulkan renderer when clearing the texture cache. |
Tue. November 26, 2024 | |
20.5.430 | Across feather tools, the OpenGL and Vulkan viewport, change the test for discarding barbs. We only discard a barb when all its point positions equal zero. Previously we checked whether the last point was zero. This affects the Feather Utility SOP's "Find First Barb Point" feature and potentially all feather HDAs that use it. |
Tue. November 26, 2024 | |
20.5.430 | Across feather tools, the OpenGL and Vulkan viewport, change the test for discarding barbs. We only discard a barb when all its point positions equal zero. Previously we checked whether the last point was zero. This affects the Feather Utility SOP's "Find First Barb Point" feature and potentially all feather HDAs that use it. |
Tue. November 26, 2024 | |
20.5.430 | Fixed issue when loading a 2-channel OpenEXR image where Houdini would sometimes split the two channels into separate AOVs (rather than a single 2-channel AOV). |
Tue. November 26, 2024 | |
20.5.430 | The imaketx utility now uses the proper priority when determining OCIO color spaces (with the --ocio command line option). It looks at the OCIO file rules before looking at image metadata. This behaviour can be disabled using the --disableparse command line option. |
Tue. November 26, 2024 | |
20.5.430 | Improved primitive snapping and orientation picking that addresses issues with snapping to NURBS / Bezier surfaces and open polygons. |
Tue. November 26, 2024 |