Houdini Main Changelogs

20.0.855

Fix potential .bgeo corruption when saving a mixture of float4 and float volume primitives.

Thu. October 10, 2024
20.5.383

PCA SOP will behave sensible with zero dimension input rather than potentially crashing.

Thu. October 10, 2024
20.0.855

Improve Volume Splice SOP with unequal tiles.

Thu. October 10, 2024
20.5.383

Improve Volume Splice SOPs behaviour with unequal tile sizes.

Thu. October 10, 2024
20.5.383

Fixed an issue with work items that have dependencies within their node not cooking when a cook is triggered using the "Cook Work Item" context menu entry.

Thu. October 10, 2024
20.5.383

Karma will now only print out the "non-indexed attribute" warning four times. When importing string attributes to USD, it's a good idea to import them as indexed attributes to save memory and resources. However, Karma will no longer fill the log with warnings about this optimization.

Thu. October 10, 2024
20.5.383

Fixed a bug in the Houdini embedded help browser where the browser's zoom factor resetted back to 1 whenever loading a new page.

Thu. October 10, 2024
20.5.382

Renamed RBD Car FollowPath SOP's "Wheel Spin" parameter to "Wheel Spin Scale" for clarity.

Thu. October 10, 2024
20.5.383

Added an option on the Edit Prototypes LOP to not author any composition arc on the selected prim(s). This lets you use this node to create a class prim structure at the destination of an existing inherit arc.

Thu. October 10, 2024
20.5.383

Attempt to improve the performance of the LOP viewport when interacting with handles.

Thu. October 10, 2024
20.5.383

Fixed a bug in motion paths on Abstract Controls that cause the entire path to be drawn, ignoring the values of the "Limit Frames" options.

Thu. October 10, 2024
20.5.382

Fixed a potential crash in the viewport when displaying an agent shape which contained packed primitives with a boneCapture attribute inside the packed geometry.

Wed. October 9, 2024
20.5.382

Add a name alias for the Attribute Adjust Tags for Attribute Adjust Array. In order to make it for the use case of tagging more discoverable in the tab menu.

Wed. October 9, 2024
20.5.382

Due to bug fix in shading normals, displaced mesh with deformation motion blur may shade differently.

Wed. October 9, 2024
20.5.382

Fixed a bug where shading normals erroneously used pre-displace normals for motion segments when a mesh has displacement shader and rendered with deformation blur. This bug was introduced in 20.5.305.

Wed. October 9, 2024
20.5.382

Fixed a "No active drawable selector available" python error in the Curve state when attempting to do a selection through the select icon on the left side of the viewport while in the curve state.

Wed. October 9, 2024
20.5.382

Changed default behavior of the Bright COP to leave the alpha channel untouched.

Wed. October 9, 2024
20.5.381

XPU: Fixed a bug in expanding a custom MaterialX node

Wed. October 9, 2024
20.5.381

Fixed a python error in the point weld state when attempting to weld to a point in a different node's geometry.

Tue. October 8, 2024
20.0.853

Fixed a potential crash when using the opexclude command for an operator which had not been loaded yet.

Tue. October 8, 2024
20.5.381

Fixed a potential crash when using the opexclude command for an operator which had not been loaded yet.

Tue. October 8, 2024
20.5.381

Fix a bug that broke in some cases variable reassignments in for loops and conditional blocks in apex script

Tue. October 8, 2024
20.5.380

Add print() and warning() functions and the option to use raise error() to APEX script based on the Log callback. Add a log viewer button to the APEX Script node to improve debugging.

Tue. October 8, 2024
20.5.380

Fix bug where geometry in LOPs view is removed from viewport after finishing incremental updates, in some cases

Mon. October 7, 2024
20.5.380

Fixed a bug in the Agent SOP where the "Use Pivot from First Frame" parameter was incorrectly visible in the FBX import mode. This parameter only affects the Character Rig input mode.

Mon. October 7, 2024