Houdini Main Changelogs

20.5.408

Fixed a bug where box-selection could fail to select some primitives or crash if they were small enough to fail render visibility checks

Mon. November 4, 2024
20.5.408

Fixed a bug where hull for heightfield primitives wouldn't draw

Mon. November 4, 2024
21.0.160

Fixed a bug where the APEX ragdoll tool failed to automatically update the target animation after modifying channels in the animation editor.

Mon. November 4, 2024
20.5.408

Fixed a bug where Image Viewport wouldn't display anythin

Mon. November 4, 2024
20.5.408

Fixed a possible crash with trace() VEX calls.

Mon. November 4, 2024
21.0.160

Fixed a possible crash with trace() VEX calls.

Mon. November 4, 2024
20.5.408

Fix update of movie backgrounds in Vulkan, and missing movie background for some formats.

Mon. November 4, 2024
21.0.160

Fixed a bug in APEX Script where the incorrect callback version may be placed when using an explicit version of the callback after a 'HoudiniVersion' had been set in the script.

Mon. November 4, 2024
21.0.160

Introduced a new kma_fur::2 with GGX wetness lobe, which covers a top of all other lobes.

Mon. November 4, 2024
19.5.1150

Fixed a crash in the Unpack USD SOP when importing an invalid NURBS curve primitive.

Fri. November 1, 2024
21.0.157

Nested dielectrics priority 0 is no longer reserved as special value for disabling the feature. Scenes that have transmissive materials with priority 0 mixed with higher priorities may appear different.

Fri. November 1, 2024
21.0.157

Nested dielectrics priority 0 is no longer reserved as special value for disabling the feature.

Fri. November 1, 2024
21.0.157

Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero.

Fri. November 1, 2024
20.5.405

Bumped the HDK ABI version due to addition of extra volume properties in BRAY_Types.h.

Fri. November 1, 2024
20.5.405

Added a new object property "Volume Velocity Blur Mode" to select alterative methods of applying motion blur to volumes.

Fri. November 1, 2024
20.5.405

Added "Volume Shadow Step Rate" property to Render Geometry Settings to allow for faster shadows at added bias.

Fri. November 1, 2024
20.5.405

Fixed a possible issue in VEX where the optimizer might have generated an "fcmp uno" instruction.

Fri. November 1, 2024
21.0.157

Added a new command line option (`--auto-tile`) which will break up the render into tiles and automatically stitch the image together at the end of the render. This allows memory efficient rendering of very large resolution images.

Fri. November 1, 2024
21.0.157

Added support for a volatile select only mode for controls in the Apex animate state using the hotkey S.

Fri. November 1, 2024
21.0.157

Fixed a bug where the Reset Custom button on the APEX Scene Animate SOP could fail to remove specific files from within a packed folder.

Fri. November 1, 2024
20.5.405

Fixed a bug where husk would try to use undefined values for resolution, pixel aspect, or data window property if there are multiple render products and there are products that defines the property while the first product doesn't.

Fri. November 1, 2024
20.5.405

Fix issues in light and material linker when changing the link type. Also fix rule card size issues.

Fri. November 1, 2024
21.0.157

Apex Spline Nodes V3: The "stretchsquash" port has been separated into "stretchscale" and "squashscale" for individual control.

Fri. November 1, 2024
21.0.157

Apex Spline Nodes 3.0 - Separated the "stretchsquash" port into "stretchscale" and "squashscale" for individual control over their effects.

Fri. November 1, 2024
21.0.157

Fix issues in light and material linker when changing the link type. Also fix rule card size issues.

Fri. November 1, 2024