Houdini Main Changelogs
20.5.401 | Fixed issue selecting filenames when using the --frame-list command line option. |
Mon. October 28, 2024 | |
20.5.401 | Fixed negative scales when leveling controls in the multiik component. |
Mon. October 28, 2024 | |
21.0.153 | Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0. |
Mon. October 28, 2024 | |
21.0.153 | Removed the "Pin Root" option from the ragdoll tool's settings, which had some confusing behaviour and could not vary per character. The replacement for this option is to select the root collision shape and turn off the Active toggle in its settings. |
Mon. October 28, 2024 | |
20.0.873 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
Mon. October 28, 2024 | |
20.5.401 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
Mon. October 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
Mon. October 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
Mon. October 28, 2024 | |
21.0.153 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
Mon. October 28, 2024 | |
21.0.153 | Fixed negative scales when leveling controls. |
Mon. October 28, 2024 | |
20.5.399 | Fixed a bug in the RBD Bullet and RBD Configure SOPs which prevented glue pin constraints from working as expected, potentially leading to some jittering on the first frame of the sim. |
Sat. October 26, 2024 | |
20.5.399 | Add support for string::Format and Log for basic array types. |
Sat. October 26, 2024 | |
21.0.151 | Add support for string::Format and Log for basic array types. |
Sat. October 26, 2024 | |
21.0.150 | Fixed a bug with attributes copied from source items using the Partition Expand TOP being overwritten by dynamic attributes created on the parent partition. |
Fri. October 25, 2024 | |
20.5.398 | Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point, and another related issue where dragging tangents of order 3 beziers could select the incorrect anchor point. |
Fri. October 25, 2024 | |
20.5.398 |
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Fri. October 25, 2024 | |
21.0.150 | Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point. |
Fri. October 25, 2024 | |
21.0.149 | XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers |
Fri. October 25, 2024 | |
20.5.397 | XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers |
Fri. October 25, 2024 | |
21.0.150 | When cooking out of process, the Python Script TOP now has parameters for adding extra PYTHONPATH entries used for importing modules. The extra paths are added to the sys.path list automatically for script tasks created by the node. |
Fri. October 25, 2024 | |
20.5.398 | Improved handling of engine licensing when calling python callbacks in husk in several ways. For example, specifying "--allowed-procedurals all" will only check out an engine license if the procedural actually requires one. |
Fri. October 25, 2024 | |
20.5.397 | Fixed a regression with the Background Plate LOP's material reverted to old VEX material. |
Fri. October 25, 2024 | |
21.0.149 | Linear Solver: Added the ability to specify the maximum number of iterations that should be taken when using iterative or eigen solvers. |
Thu. October 24, 2024 | |
20.5.397 | The PolyHinge icon is now properly displayed in the HUD Info for the state. |
Thu. October 24, 2024 | |
21.0.149 | hou.SceneViewer.runStateCommand() will now attempt to send the command to the saved state if it fails to send one to the current state. This ensures that Python Viewer States receive state commands even while the view state is used to pan around the scene. |
Thu. October 24, 2024 |