Houdini Main Changelogs
20.5.348 | Fixed crash when reloading the current desktop with floating panels open. |
Wed. September 4, 2024 | |
20.5.348 | Updated the fbik::SkeletonFromGeo APEX callback to load in the fbik_jointconfig dictionary point attribute that can be created by the Configure Joint SOP. |
Wed. September 4, 2024 | |
20.5.348 | Fixed an issue with work item checkpoint files loading incorrectly and not displaying work items in the TOP graph UI. |
Wed. September 4, 2024 | |
20.5.348 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
Wed. September 4, 2024 | |
20.5.348 | Fix packed fragments not drawing with point attribute color |
Wed. September 4, 2024 | |
20.5.347 | Fixed missing render progress in a multi-viewport layout when rendering in the LOPs view. |
Tue. September 3, 2024 | |
20.5.347 | Added missing documentation for callbacks in the APEX graph library. |
Tue. September 3, 2024 | |
20.5.347 | Fixed a bug with tile visualization of COPs in the scene viewer. |
Tue. September 3, 2024 | |
20.5.347 | Update the 'ChainCurve' example for Curve-2.0 to better reflect the workflow for creating an HDA that inherits the Curve state. |
Tue. September 3, 2024 | |
20.5.347 | Fixed a bug with Attribute Promote internally working with 32-bit variables when dealing with 64-bit data. |
Tue. September 3, 2024 | |
20.0.819 | husk will no longer crash if a RenderVar has no sourceType specified. |
Tue. September 3, 2024 | |
20.5.347 | husk will no longer crash if a RenderVar has no sourceType specified. |
Tue. September 3, 2024 | |
20.5.347 |
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Tue. September 3, 2024 | |
20.5.347 | Fixed a crash with the Flipbook ROP when no transparent geometry is present in the scene. |
Tue. September 3, 2024 | |
20.5.347 | Updated the HDK cmake module (HoudiniConfig.cmake) to remove several compile options (e.g. compiler warnings) which were not strictly necessary, and were propagated to any libraries linking against Houdini libraries. |
Tue. September 3, 2024 | |
20.5.347 | Fixed a bug where subdivision mesh may produce corrupt faces or crash with certain topologies under rare circumstances. |
Tue. September 3, 2024 | |
20.5.343 | Fix Polygon wire overs using wrong color when drawn with color visualizer |
Fri. August 30, 2024 | |
20.5.343 | Fix visible-only selection on Tetra primitives not selecting some tets Fix visible-only selection on Tetra points selecting non-visible points Performance improvements for Tetra primitive updates in Vulkan render |
Fri. August 30, 2024 | |
20.5.343 | Added APEX Equals<Bool>, GreatherThan<Bool>, GreatherThanOrEqual<Bool>, LessThan<Bool>, LessThanOrEqual<Bool> callbacks. Added APEX Equals<APEXNodeID>, Equals<APEXPortID> callbacks. This fixes APEX scripts doing boolean compare operations such as:
It also allows compare operations on APEX NodeID or APEX PortID. |
Fri. August 30, 2024 | |
20.0.815 | Fixed a bug that caused Houdini's undo/redo functionality to be disabled when using Houdini Engine SessionSync. |
Fri. August 30, 2024 | |
20.5.343 | Fixed a bug that caused Houdini's undo/redo functionality to be disabled when using Houdini Engine SessionSync. |
Fri. August 30, 2024 | |
20.5.343 | Made auto headlight behavior consistent across the viewport, husk, clones, and background renders. The auto headlight is disabled only if there is an active, visible light in the scene. |
Fri. August 30, 2024 | |
20.5.343 | Fixed an issue where the Scene Graph Details panel could raise a python exception when selecting an attribute after moving the prim with a Restructure Scene Graph node. |
Fri. August 30, 2024 | |
20.5.343 | Fixed issue where Quick Materials weren't setup correctly from the Component Geometry LOP. |
Fri. August 30, 2024 | |
20.5.343 | Fixed a bug with packed USD primitives that could cause intrinsics such as 'packedrenderbounds' to sometimes be computed incorrectly for packed prims containing packed USD primitives. |
Fri. August 30, 2024 |