Houdini Main Changelogs

9.0.652

Initial SOHO interface for mentalray

  • Currently only supports polygon geometry
  • Has light wrangler support (so Houdini lights work)
Sun. July 8, 2007
9.0.652

Initial SOHO interface for mentalray

  • Currently only supports polygon geometry
  • Has light wrangler support (so Houdini lights work)
Sun. July 8, 2007
9.0.652

Initial SOHO interface for mentalray

  • Currently only supports polygon geometry
  • Has light wrangler support (so Houdini lights work)
Sun. July 8, 2007
9.0.652

Initial SOHO interface for mentalray

  • Currently only supports polygon geometry
  • Has light wrangler support (so Houdini lights work)
Sun. July 8, 2007
9.0.651

Fixed a difficult to reproduce pane focus problem on Linux. In order to break the pane focus, you had to release a Shift+key combo in the same order you originally pressed those keys (ie, Shift, -; Shift, -). Based on your typing style, you'd either always run into the problem, on never run into it, with very few exceptions.

Sat. July 7, 2007
9.0.651

Fixed a difficult to reproduce pane focus problem on Linux. In order to break the pane focus, you had to release a Shift+key combo in the same order you originally pressed those keys (ie, Shift, -; Shift, -). Based on your typing style, you'd either always run into the problem, on never run into it, with very few exceptions.

Sat. July 7, 2007
9.0.651

Fixed a difficult to reproduce pane focus problem on Linux. In order to break the pane focus, you had to release a Shift+key combo in the same order you originally pressed those keys (ie, Shift, -; Shift, -). Based on your typing style, you'd either always run into the problem, on never run into it, with very few exceptions.

Sat. July 7, 2007
9.0.651

Fixed a difficult to reproduce pane focus problem on Linux. In order to break the pane focus, you had to release a Shift+key combo in the same order you originally pressed those keys (ie, Shift, -; Shift, -). Based on your typing style, you'd either always run into the problem, on never run into it, with very few exceptions.

Sat. July 7, 2007
9.0.651

Fixed a difficult to reproduce pane focus problem on Linux. In order to break the pane focus, you had to release a Shift+key combo in the same order you originally pressed those keys (ie, Shift, -; Shift, -). Based on your typing style, you'd either always run into the problem, on never run into it, with very few exceptions.

Sat. July 7, 2007
9.0.650

Instanced volume primitives should now pick up the correct shader assignments when different instances have different shaders.

Fri. July 6, 2007
9.0.650

Instanced volume primitives should now pick up the correct shader assignments when different instances have different shaders.

Fri. July 6, 2007
9.0.650

Instanced volume primitives should now pick up the correct shader assignments when different instances have different shaders.

Fri. July 6, 2007
9.0.650

Instanced volume primitives should now pick up the correct shader assignments when different instances have different shaders.

Fri. July 6, 2007
9.0.650

Instanced volume primitives should now pick up the correct shader assignments when different instances have different shaders.

Fri. July 6, 2007
9.0.650

When you start Houdini for the first time, you will now be greeted by a Welcome page that points you to several useful directions for learning purposes. To turn that page off, go to the Edit menu at the top of the Houdini interface and turn off "Open Help Browser at Startup".

Fri. July 6, 2007
9.0.650

When you start Houdini for the first time, you will now be greeted by a Welcome page that points you to several useful directions for learning purposes. To turn that page off, go to the Edit menu at the top of the Houdini interface and turn off "Open Help Browser at Startup".

Fri. July 6, 2007
9.0.650

When you start Houdini for the first time, you will now be greeted by a Welcome page that points you to several useful directions for learning purposes. To turn that page off, go to the Edit menu at the top of the Houdini interface and turn off "Open Help Browser at Startup".

Fri. July 6, 2007
9.0.650

When you start Houdini for the first time, you will now be greeted by a Welcome page that points you to several useful directions for learning purposes. To turn that page off, go to the Edit menu at the top of the Houdini interface and turn off "Open Help Browser at Startup".

Fri. July 6, 2007
9.0.650

When you start Houdini for the first time, you will now be greeted by a Welcome page that points you to several useful directions for learning purposes. To turn that page off, go to the Edit menu at the top of the Houdini interface and turn off "Open Help Browser at Startup".

Fri. July 6, 2007
9.0.650

Split the functionality of the POP Object dop (and tool) into two: POP Object and Squishy Object. The former deals only with particle systems, while the latter converts geometry into softbody-like objects. Both tools are on the "Create Particles" shelf. The POP Object tool used to live on the Fluids shelf.

Fri. July 6, 2007
9.0.650

Split the functionality of the POP Object dop (and tool) into two: POP Object and Squishy Object. The former deals only with particle systems, while the latter converts geometry into softbody-like objects. Both tools are on the "Create Particles" shelf. The POP Object tool used to live on the Fluids shelf.

Fri. July 6, 2007
9.0.650

Split the functionality of the POP Object dop (and tool) into two: POP Object and Squishy Object. The former deals only with particle systems, while the latter converts geometry into softbody-like objects. Both tools are on the "Create Particles" shelf. The POP Object tool used to live on the Fluids shelf.

Fri. July 6, 2007
9.0.650

Split the functionality of the POP Object dop (and tool) into two: POP Object and Squishy Object. The former deals only with particle systems, while the latter converts geometry into softbody-like objects. Both tools are on the "Create Particles" shelf. The POP Object tool used to live on the Fluids shelf.

Fri. July 6, 2007
9.0.650

Split the functionality of the POP Object dop (and tool) into two: POP Object and Squishy Object. The former deals only with particle systems, while the latter converts geometry into softbody-like objects. Both tools are on the "Create Particles" shelf. The POP Object tool used to live on the Fluids shelf.

Fri. July 6, 2007
9.0.650

Spare parameters and HDA parameters now support strings with more than one component. Also fixed the channel links set up when promoting string parameters with more than one component from an existing node.

Fri. July 6, 2007