Houdini Main Changelogs

9.0.636

An improved collision model allows the fluid to properly fall off surfaces without sticking to them. This is now the default behaviour. The old behaviour is still possible by selecting Sticky Fluid in the fluid solver advanced options.

Fri. June 22, 2007
9.0.636

An improved collision model allows the fluid to properly fall off surfaces without sticking to them. This is now the default behaviour. The old behaviour is still possible by selecting Sticky Fluid in the fluid solver advanced options.

Fri. June 22, 2007
9.0.636

An improved collision model allows the fluid to properly fall off surfaces without sticking to them. This is now the default behaviour. The old behaviour is still possible by selecting Sticky Fluid in the fluid solver advanced options.

Fri. June 22, 2007
9.0.636

An improved collision model allows the fluid to properly fall off surfaces without sticking to them. This is now the default behaviour. The old behaviour is still possible by selecting Sticky Fluid in the fluid solver advanced options.

Fri. June 22, 2007
9.0.636

Fixed a general problem with trees where you could not scroll down to the very bottom of a tree to view the last row. At best, you could only scroll down to view a portion of the last row. Also changed the size of the tree node icons from 18x18 to 16x16 pixels.

Fri. June 22, 2007
9.0.636

Fixed a general problem with trees where you could not scroll down to the very bottom of a tree to view the last row. At best, you could only scroll down to view a portion of the last row. Also changed the size of the tree node icons from 18x18 to 16x16 pixels.

Fri. June 22, 2007
9.0.636

Fixed a general problem with trees where you could not scroll down to the very bottom of a tree to view the last row. At best, you could only scroll down to view a portion of the last row. Also changed the size of the tree node icons from 18x18 to 16x16 pixels.

Fri. June 22, 2007
9.0.636

Fixed a general problem with trees where you could not scroll down to the very bottom of a tree to view the last row. At best, you could only scroll down to view a portion of the last row. Also changed the size of the tree node icons from 18x18 to 16x16 pixels.

Fri. June 22, 2007
9.0.636

Fixed a general problem with trees where you could not scroll down to the very bottom of a tree to view the last row. At best, you could only scroll down to view a portion of the last row. Also changed the size of the tree node icons from 18x18 to 16x16 pixels.

Fri. June 22, 2007
9.0.636

Fixed bug with using the MMB ladder on the light/camera crosshair handle.

Fri. June 22, 2007
9.0.636

Fixed bug with using the MMB ladder on the light/camera crosshair handle.

Fri. June 22, 2007
9.0.636

Fixed bug with using the MMB ladder on the light/camera crosshair handle.

Fri. June 22, 2007
9.0.636

Fixed bug with using the MMB ladder on the light/camera crosshair handle.

Fri. June 22, 2007
9.0.636

Fixed bug with using the MMB ladder on the light/camera crosshair handle.

Fri. June 22, 2007
9.0.636

The environment() VEX function now assumes that map is in world space. If no transform object is specified, the incoming vector will be transformed to world space by default. This matches the behaviour of other environment map lookups (for missed rays for example).

Fri. June 22, 2007
9.0.636

The environment() VEX function now assumes that map is in world space. If no transform object is specified, the incoming vector will be transformed to world space by default. This matches the behaviour of other environment map lookups (for missed rays for example).

Fri. June 22, 2007
9.0.636

The environment() VEX function now assumes that map is in world space. If no transform object is specified, the incoming vector will be transformed to world space by default. This matches the behaviour of other environment map lookups (for missed rays for example).

Fri. June 22, 2007
9.0.636

The environment() VEX function now assumes that map is in world space. If no transform object is specified, the incoming vector will be transformed to world space by default. This matches the behaviour of other environment map lookups (for missed rays for example).

Fri. June 22, 2007
9.0.636

The environment() VEX function now assumes that map is in world space. If no transform object is specified, the incoming vector will be transformed to world space by default. This matches the behaviour of other environment map lookups (for missed rays for example).

Fri. June 22, 2007
9.0.636

Added RMB menu to the python shell to allow copy and paste support in Windows.

Fri. June 22, 2007
9.0.636

Added RMB menu to the python shell to allow copy and paste support in Windows.

Fri. June 22, 2007
9.0.636

Added RMB menu to the python shell to allow copy and paste support in Windows.

Fri. June 22, 2007
9.0.636

Added RMB menu to the python shell to allow copy and paste support in Windows.

Fri. June 22, 2007
9.0.636

Added RMB menu to the python shell to allow copy and paste support in Windows.

Fri. June 22, 2007
9.0.636

Fixed a general problem with the handle MMB ladder event mechanism.

Fri. June 22, 2007