Houdini Main Changelogs

9.0.627

Fixed setPosition() and move() in hou.Node so that they can accept tuples and lists as parameters in addition to hou.Vector2 objects. The same fix was also applied to the setPosition(), move(), setSize() and resize() methods in hou.NetworkBox.

Wed. June 13, 2007
9.0.627

Fixed setPosition() and move() in hou.Node so that they can accept tuples and lists as parameters in addition to hou.Vector2 objects. The same fix was also applied to the setPosition(), move(), setSize() and resize() methods in hou.NetworkBox.

Wed. June 13, 2007
9.0.627

Fixed setPosition() and move() in hou.Node so that they can accept tuples and lists as parameters in addition to hou.Vector2 objects. The same fix was also applied to the setPosition(), move(), setSize() and resize() methods in hou.NetworkBox.

Wed. June 13, 2007
9.0.627

Added a new POP named Velocity Stream. This pop is used to emit particles from points in such a way that a specified spacing is maintained between particles along the velocity direction. Also, all points in the geometry emit simultaneously, rather than in some order. The functionality of this POP was briefly included in the Source POP, but has been removed.

Wed. June 13, 2007
9.0.627

Added a new POP named Velocity Stream. This pop is used to emit particles from points in such a way that a specified spacing is maintained between particles along the velocity direction. Also, all points in the geometry emit simultaneously, rather than in some order. The functionality of this POP was briefly included in the Source POP, but has been removed.

Wed. June 13, 2007
9.0.627

Added a new POP named Velocity Stream. This pop is used to emit particles from points in such a way that a specified spacing is maintained between particles along the velocity direction. Also, all points in the geometry emit simultaneously, rather than in some order. The functionality of this POP was briefly included in the Source POP, but has been removed.

Wed. June 13, 2007
9.0.627

Added a new POP named Velocity Stream. This pop is used to emit particles from points in such a way that a specified spacing is maintained between particles along the velocity direction. Also, all points in the geometry emit simultaneously, rather than in some order. The functionality of this POP was briefly included in the Source POP, but has been removed.

Wed. June 13, 2007
9.0.627

Added a new POP named Velocity Stream. This pop is used to emit particles from points in such a way that a specified spacing is maintained between particles along the velocity direction. Also, all points in the geometry emit simultaneously, rather than in some order. The functionality of this POP was briefly included in the Source POP, but has been removed.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007