Houdini Main Changelogs

9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

It is no longer possible to wire into or out of a node that has no inputs or outputs when connecting by clicking on the node itself.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The Rest Position SOP is less aggressive about reusing geometry, this should prevent it from maintaining rnml or Pref attributes when it shouldn't.

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The metaimport() function now handles importing integer values. The result is equivalent to: int metaimport(int handle; string name; vector p, int ival) { int rcode; float fval; rcode = metaimport(handle, name, p, fval); if (rcode) ival = rint(fval);

return rcode;

}

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007
9.0.627

The Fluid Shelf tools for converting an object to smoke, fire, or liquid now behave differently. Rather than building an isooffset inside the object to use as a source, they instead create a static object inside the simulation which is used as a source. The place to go to adjust the resolution of your object is thus consistent and familiar to those that have used RBD.

Also, instead of replacing the source with the smoke, we instead create a new object to store the smoke or liquid.

Wed. June 13, 2007
9.0.627

Implemented hou.ParmTuple.setAutoscope() and hou.ParmTuple.lock().

Wed. June 13, 2007
9.0.627

Implemented hou.ParmTuple.setAutoscope() and hou.ParmTuple.lock().

Wed. June 13, 2007
9.0.627

Implemented hou.ParmTuple.setAutoscope() and hou.ParmTuple.lock().

Wed. June 13, 2007
9.0.627

Implemented hou.ParmTuple.setAutoscope() and hou.ParmTuple.lock().

Wed. June 13, 2007
9.0.627

Implemented hou.ParmTuple.setAutoscope() and hou.ParmTuple.lock().

Wed. June 13, 2007
9.0.627

Fixed a bunch of POP tools that were broken when hou.Node.relativePathTo was fixed.

Wed. June 13, 2007