Houdini Main Changelogs

9.0.625

The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion.

Mon. June 11, 2007
9.0.625

The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion.

Mon. June 11, 2007
9.0.625

The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion.

Mon. June 11, 2007
9.0.625

The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion.

Mon. June 11, 2007
9.0.625

Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly.

Mon. June 11, 2007
9.0.625

Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly.

Mon. June 11, 2007
9.0.625

Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly.

Mon. June 11, 2007
9.0.625

Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly.

Mon. June 11, 2007
9.0.625

Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly.

Mon. June 11, 2007
9.0.625

Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader.

Mon. June 11, 2007
9.0.625

Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader.

Mon. June 11, 2007
9.0.625

Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader.

Mon. June 11, 2007
9.0.625

Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader.

Mon. June 11, 2007
9.0.625

Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader.

Mon. June 11, 2007
9.0.625

Fixed several problems, notably some crashes, with parameter spreadsheet menus.

Mon. June 11, 2007
9.0.625

Fixed several problems, notably some crashes, with parameter spreadsheet menus.

Mon. June 11, 2007
9.0.625

Fixed several problems, notably some crashes, with parameter spreadsheet menus.

Mon. June 11, 2007
9.0.625

Fixed several problems, notably some crashes, with parameter spreadsheet menus.

Mon. June 11, 2007
9.0.625

Fixed several problems, notably some crashes, with parameter spreadsheet menus.

Mon. June 11, 2007
9.0.625

Added an initial revision of a new SOP - Particle Fluid Surface. This SOP implements a technique for surfacing a particle fluid somewhat different from the typical metaball-based approach. It also provides users with the ability to tighten the fluid surface around the fluid particles, and to directly subtract collision geometry from the fluid surface.

Mon. June 11, 2007
9.0.625

Added an initial revision of a new SOP - Particle Fluid Surface. This SOP implements a technique for surfacing a particle fluid somewhat different from the typical metaball-based approach. It also provides users with the ability to tighten the fluid surface around the fluid particles, and to directly subtract collision geometry from the fluid surface.

Mon. June 11, 2007
9.0.625

Added an initial revision of a new SOP - Particle Fluid Surface. This SOP implements a technique for surfacing a particle fluid somewhat different from the typical metaball-based approach. It also provides users with the ability to tighten the fluid surface around the fluid particles, and to directly subtract collision geometry from the fluid surface.

Mon. June 11, 2007
9.0.625

Added an initial revision of a new SOP - Particle Fluid Surface. This SOP implements a technique for surfacing a particle fluid somewhat different from the typical metaball-based approach. It also provides users with the ability to tighten the fluid surface around the fluid particles, and to directly subtract collision geometry from the fluid surface.

Mon. June 11, 2007
9.0.625

Added an initial revision of a new SOP - Particle Fluid Surface. This SOP implements a technique for surfacing a particle fluid somewhat different from the typical metaball-based approach. It also provides users with the ability to tighten the fluid surface around the fluid particles, and to directly subtract collision geometry from the fluid surface.

Mon. June 11, 2007
9.0.625

Displacement bounds are now taken as the absolute value of the value specified. This means that negative displacement bounds will now behave differently than in prior versions of mantra (where the bounds were clamped to 0).

Mon. June 11, 2007