Houdini Main Changelogs
9.0.625 | When clicking and doing mouse-overs, inputs and outputs in the network editor are now chosen preferentially over the node's name field. |
Mon. June 11, 2007 | |
9.0.625 | When clicking and doing mouse-overs, inputs and outputs in the network editor are now chosen preferentially over the node's name field. |
Mon. June 11, 2007 | |
9.0.625 | When clicking and doing mouse-overs, inputs and outputs in the network editor are now chosen preferentially over the node's name field. |
Mon. June 11, 2007 | |
9.0.625 | "Look Development" desktop. |
Mon. June 11, 2007 | |
9.0.625 | "Look Development" desktop. |
Mon. June 11, 2007 | |
9.0.625 | "Look Development" desktop. |
Mon. June 11, 2007 | |
9.0.625 | "Look Development" desktop. |
Mon. June 11, 2007 | |
9.0.625 | "Look Development" desktop. |
Mon. June 11, 2007 | |
9.0.625 | The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion. |
Mon. June 11, 2007 | |
9.0.625 | The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion. |
Mon. June 11, 2007 | |
9.0.625 | The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion. |
Mon. June 11, 2007 | |
9.0.625 | The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion. |
Mon. June 11, 2007 | |
9.0.625 | The VEX fractal dent shader now supports a 3D displacement mode that can be used for displacing volume primitives or surfaces in a normal-independent fashion. |
Mon. June 11, 2007 | |
9.0.625 | Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly. |
Mon. June 11, 2007 | |
9.0.625 | Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly. |
Mon. June 11, 2007 | |
9.0.625 | Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly. |
Mon. June 11, 2007 | |
9.0.625 | Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly. |
Mon. June 11, 2007 | |
9.0.625 | Fixed a problem with loading .sim files using the File DOP. Impact data was not being read in properly. |
Mon. June 11, 2007 | |
9.0.625 | Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader. |
Mon. June 11, 2007 | |
9.0.625 | Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader. |
Mon. June 11, 2007 | |
9.0.625 | Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader. |
Mon. June 11, 2007 | |
9.0.625 | Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader. |
Mon. June 11, 2007 | |
9.0.625 | Fix several problems with metaball volume attribute interpolation. Bind metaball volume attributes when running the displacement shader. |
Mon. June 11, 2007 | |
9.0.625 | Fixed several problems, notably some crashes, with parameter spreadsheet menus. |
Mon. June 11, 2007 | |
9.0.625 | Fixed several problems, notably some crashes, with parameter spreadsheet menus. |
Mon. June 11, 2007 |