Houdini Main Changelogs

9.0.618

Fix a crash and performance problem when variance antialiasing is used with area lights in mantra.

Mon. June 4, 2007
9.0.618

Fix a crash and performance problem when variance antialiasing is used with area lights in mantra.

Mon. June 4, 2007
9.0.618

Fix a crash and performance problem when variance antialiasing is used with area lights in mantra.

Mon. June 4, 2007
9.0.618

The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table.

Mon. June 4, 2007
9.0.618

The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table.

Mon. June 4, 2007
9.0.618

The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table.

Mon. June 4, 2007
9.0.618

The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table.

Mon. June 4, 2007
9.0.618

The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception.

Mon. June 4, 2007
9.0.618

The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled.

Mon. June 4, 2007
9.0.618

The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled.

Mon. June 4, 2007
9.0.618

The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled.

Mon. June 4, 2007
9.0.618

The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled.

Mon. June 4, 2007
9.0.618

The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled.

Mon. June 4, 2007
9.0.618

View layout and viewport types are now saved as part of the desktop.

Mon. June 4, 2007
9.0.618

View layout and viewport types are now saved as part of the desktop.

Mon. June 4, 2007