Houdini Main Changelogs
9.0.618 | Fix a crash and performance problem when variance antialiasing is used with area lights in mantra. |
Mon. June 4, 2007 | |
9.0.618 | Fix a crash and performance problem when variance antialiasing is used with area lights in mantra. |
Mon. June 4, 2007 | |
9.0.618 | Fix a crash and performance problem when variance antialiasing is used with area lights in mantra. |
Mon. June 4, 2007 | |
9.0.618 | The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table. |
Mon. June 4, 2007 | |
9.0.618 | The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table. |
Mon. June 4, 2007 | |
9.0.618 | The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table. |
Mon. June 4, 2007 | |
9.0.618 | The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table. |
Mon. June 4, 2007 | |
9.0.618 | The VEX Volume Fire shader now takes an optional texture map that will replace the default three-point lookup table. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | If you try to create a node inside a locked asset, you'll now get a hou.PermissionError exception instead of a hou.OperationFailed exception. |
Mon. June 4, 2007 | |
9.0.618 | The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled. |
Mon. June 4, 2007 | |
9.0.618 | The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled. |
Mon. June 4, 2007 | |
9.0.618 | The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled. |
Mon. June 4, 2007 | |
9.0.618 | The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled. |
Mon. June 4, 2007 | |
9.0.618 | The GAS Build Relationship Mask and Build Collision Mask now take a bandwidth option that lets one only update the mask within a certain distance of the relevant objects. This greatly speeds up the operation when using deforming geometry as fewer voxels need to have their velocities sampled. |
Mon. June 4, 2007 | |
9.0.618 | View layout and viewport types are now saved as part of the desktop. |
Mon. June 4, 2007 | |
9.0.618 | View layout and viewport types are now saved as part of the desktop. |
Mon. June 4, 2007 |