Houdini Main Changelogs
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The glass shader now multiplies the attenuation by the point colour as well as the diffuse. This matches expectations of point colours. The default attenuation colour is now white to support this. |
Wed. May 30, 2007 | |
9.0.613 | The glass shader now multiplies the attenuation by the point colour as well as the diffuse. This matches expectations of point colours. The default attenuation colour is now white to support this. |
Wed. May 30, 2007 | |
9.0.613 | The glass shader now multiplies the attenuation by the point colour as well as the diffuse. This matches expectations of point colours. The default attenuation colour is now white to support this. |
Wed. May 30, 2007 | |
9.0.613 | The glass shader now multiplies the attenuation by the point colour as well as the diffuse. This matches expectations of point colours. The default attenuation colour is now white to support this. |
Wed. May 30, 2007 | |
9.0.613 | The glass shader now multiplies the attenuation by the point colour as well as the diffuse. This matches expectations of point colours. The default attenuation colour is now white to support this. |
Wed. May 30, 2007 | |
9.0.613 | New tab->Motion view (and any entry past Python shell) correctly creates a motion pane. |
Wed. May 30, 2007 | |
9.0.613 | New tab->Motion view (and any entry past Python shell) correctly creates a motion pane. |
Wed. May 30, 2007 | |
9.0.613 | New tab->Motion view (and any entry past Python shell) correctly creates a motion pane. |
Wed. May 30, 2007 | |
9.0.613 | New tab->Motion view (and any entry past Python shell) correctly creates a motion pane. |
Wed. May 30, 2007 | |
9.0.613 | New tab->Motion view (and any entry past Python shell) correctly creates a motion pane. |
Wed. May 30, 2007 | |
9.0.613 | Fixed various bugs with the menu buttons and drop down menus in the op lister's Input column:
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Wed. May 30, 2007 | |
9.0.613 | Fixed various bugs with the menu buttons and drop down menus in the op lister's Input column:
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Wed. May 30, 2007 |