Houdini Main Changelogs
9.0.613 | The floating 'indirect' inputs of subnetworks can now be wired into again. |
Wed. May 30, 2007 | |
9.0.613 | Laying out VOP nodes with the 'L' key in the network editor now lays them out much more logically. |
Wed. May 30, 2007 | |
9.0.613 | Laying out VOP nodes with the 'L' key in the network editor now lays them out much more logically. |
Wed. May 30, 2007 | |
9.0.613 | Laying out VOP nodes with the 'L' key in the network editor now lays them out much more logically. |
Wed. May 30, 2007 | |
9.0.613 | Laying out VOP nodes with the 'L' key in the network editor now lays them out much more logically. |
Wed. May 30, 2007 | |
9.0.613 | Laying out VOP nodes with the 'L' key in the network editor now lays them out much more logically. |
Wed. May 30, 2007 | |
9.0.613 | Being more transparent in the pane menu as to what the Channel Editor represents. We now say "Channel Editor: Graphs and Dopesheet". |
Wed. May 30, 2007 | |
9.0.613 | Being more transparent in the pane menu as to what the Channel Editor represents. We now say "Channel Editor: Graphs and Dopesheet". |
Wed. May 30, 2007 | |
9.0.613 | Being more transparent in the pane menu as to what the Channel Editor represents. We now say "Channel Editor: Graphs and Dopesheet". |
Wed. May 30, 2007 | |
9.0.613 | Being more transparent in the pane menu as to what the Channel Editor represents. We now say "Channel Editor: Graphs and Dopesheet". |
Wed. May 30, 2007 | |
9.0.613 | Being more transparent in the pane menu as to what the Channel Editor represents. We now say "Channel Editor: Graphs and Dopesheet". |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | The material palette now has a starter material gallery which will continue to grow/change as we approach the release date. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | Patch a bug managing the cursor stack in viewports. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 | |
9.0.613 | The liquid box and fluid from object tools will now also create and assign a liquid shader. This has a non-zero attenuation by default. |
Wed. May 30, 2007 |