Houdini Main Changelogs
9.0.592 | The right-mouse menus inside the geometry Move/Rotate/Scale tools have been trimmed of their irrelevant items. |
Wed. May 9, 2007 | |
9.0.592 | The right-mouse menus inside the geometry Move/Rotate/Scale tools have been trimmed of their irrelevant items. |
Wed. May 9, 2007 | |
9.0.592 | The right-mouse menus inside the geometry Move/Rotate/Scale tools have been trimmed of their irrelevant items. |
Wed. May 9, 2007 | |
9.0.592 | When in the Handle tool for Geometry Objects, fix brief handle flashing at the world origin when switching between Geometry Objects. |
Wed. May 9, 2007 | |
9.0.592 | When in the Handle tool for Geometry Objects, fix brief handle flashing at the world origin when switching between Geometry Objects. |
Wed. May 9, 2007 | |
9.0.592 | When in the Handle tool for Geometry Objects, fix brief handle flashing at the world origin when switching between Geometry Objects. |
Wed. May 9, 2007 | |
9.0.592 | When in the Handle tool for Geometry Objects, fix brief handle flashing at the world origin when switching between Geometry Objects. |
Wed. May 9, 2007 | |
9.0.592 | When in the Handle tool for Geometry Objects, fix brief handle flashing at the world origin when switching between Geometry Objects. |
Wed. May 9, 2007 | |
9.0.592 | It's now much easier to click on nodes when they are close together, because the large invisible part of inputs and outputs don't override the node itself, and neither does the node name. |
Wed. May 9, 2007 | |
9.0.592 | It's now much easier to click on nodes when they are close together, because the large invisible part of inputs and outputs don't override the node itself, and neither does the node name. |
Wed. May 9, 2007 | |
9.0.592 | It's now much easier to click on nodes when they are close together, because the large invisible part of inputs and outputs don't override the node itself, and neither does the node name. |
Wed. May 9, 2007 | |
9.0.592 | It's now much easier to click on nodes when they are close together, because the large invisible part of inputs and outputs don't override the node itself, and neither does the node name. |
Wed. May 9, 2007 | |
9.0.592 | It's now much easier to click on nodes when they are close together, because the large invisible part of inputs and outputs don't override the node itself, and neither does the node name. |
Wed. May 9, 2007 | |
9.0.592 | Fixed a bug in DOP's wire/volume collision detection which caused the computed the collision distance to be incorrect. |
Wed. May 9, 2007 | |
9.0.592 | Fixed a bug in DOP's wire/volume collision detection which caused the computed the collision distance to be incorrect. |
Wed. May 9, 2007 | |
9.0.592 | Fixed a bug in DOP's wire/volume collision detection which caused the computed the collision distance to be incorrect. |
Wed. May 9, 2007 | |
9.0.592 | Fixed a bug in DOP's wire/volume collision detection which caused the computed the collision distance to be incorrect. |
Wed. May 9, 2007 | |
9.0.592 | Fixed a bug in DOP's wire/volume collision detection which caused the computed the collision distance to be incorrect. |
Wed. May 9, 2007 | |
9.0.592 | Making the old hscript expression language the default language for node parameters. |
Wed. May 9, 2007 | |
9.0.592 | Making the old hscript expression language the default language for node parameters. |
Wed. May 9, 2007 | |
9.0.592 | Making the old hscript expression language the default language for node parameters. |
Wed. May 9, 2007 | |
9.0.592 | Making the old hscript expression language the default language for node parameters. |
Wed. May 9, 2007 | |
9.0.592 | Making the old hscript expression language the default language for node parameters. |
Wed. May 9, 2007 | |
9.0.592 | For the Bones, Path, Curve, PolySplit, and PolyKnit tools, we now consistently use Enter to finish building. For the various geometry brushing tools, the right-mouse to clear stencil has now been moved to shift+right-mouse. |
Wed. May 9, 2007 | |
9.0.592 | For the Bones, Path, Curve, PolySplit, and PolyKnit tools, we now consistently use Enter to finish building. For the various geometry brushing tools, the right-mouse to clear stencil has now been moved to shift+right-mouse. |
Wed. May 9, 2007 |