Houdini Main Changelogs

9.0.482

Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively.

The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection.

Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction.

Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom.

The Main Preferences option Perspective Homing Method is now obsolete and has been removed.

Fri. January 19, 2007
9.0.482

Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively.

The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection.

Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction.

Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom.

The Main Preferences option Perspective Homing Method is now obsolete and has been removed.

Fri. January 19, 2007
9.0.482

Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively.

The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection.

Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction.

Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom.

The Main Preferences option Perspective Homing Method is now obsolete and has been removed.

Fri. January 19, 2007
9.0.482

Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively.

The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection.

Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction.

Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom.

The Main Preferences option Perspective Homing Method is now obsolete and has been removed.

Fri. January 19, 2007
9.0.481

Fixed bug introduced in 9.0.473 where it became very hard to drag channel values in the graph editor.

Thu. January 18, 2007
9.0.481

Fixed bug introduced in 9.0.473 where it became very hard to drag channel values in the graph editor.

Thu. January 18, 2007
9.0.481

Fixed bug introduced in 9.0.473 where it became very hard to drag channel values in the graph editor.

Thu. January 18, 2007
9.0.481

Fixed bug introduced in 9.0.473 where it became very hard to drag channel values in the graph editor.

Thu. January 18, 2007
9.0.481

Fixed bug introduced in 9.0.473 where it became very hard to drag channel values in the graph editor.

Thu. January 18, 2007
9.0.480

Fixed a bug in the wire solver that could prevent some collisions from being detected.

Thu. January 18, 2007
9.0.480

Fixed a bug in the wire solver that could prevent some collisions from being detected.

Thu. January 18, 2007
9.0.480

Fixed a bug in the wire solver that could prevent some collisions from being detected.

Thu. January 18, 2007
9.0.480

Fixed a bug in the wire solver that could prevent some collisions from being detected.

Thu. January 18, 2007
9.0.480

Fixed a bug in the wire solver that could prevent some collisions from being detected.

Thu. January 18, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.480

Make all the transform functions and environment map transform spaces in mantra consistent. Behaviour changes have been made for the following functions:

  • ontransform, ovtransform, lntransform, lvtransform, fntransform,fvtransform: No longer flip the z-axis of resulting vectors when thecamera transform has a negative determinant.
  • When the "envobject", "envlight", or "envfog" variadic parameters areleft unspecified for missed ray environment lookups, we now performenvironment lookups in "world" space rather than "object" space.
  • The "envobject" variadic parameter now accepts a space designation inaddition to object paths. For example, "space:object" will allowenvironment lookups to be performed in the transform space of the shadedobject.
  • The "envobject" parameter now transforms environment map vectors into thespace of the specified object rather than away from it. No longer flipthe z-axis of resulting vectors when the camera transform has a negativedeterminant.
Wed. January 17, 2007
9.0.479

Fixed a bug in the wire solver that could cause a crash by using uninitialised memory when resolving collisions.

Wed. January 17, 2007