Houdini Main Changelogs
9.0.431 | Several updates ot the motion capture importers in general:
Specific to the acclaim (.amc/.asf) motion importer (mcacclaim), it now recognizes more commands and should give fewer warnings. Specific to the biovision (.bvh) motion importer (mcbiovision), it no longer omits outputting the last bones of the skeleton hierarchy. |
Wed. November 29, 2006 | |
9.0.431 | Several updates ot the motion capture importers in general:
Specific to the acclaim (.amc/.asf) motion importer (mcacclaim), it now recognizes more commands and should give fewer warnings. Specific to the biovision (.bvh) motion importer (mcbiovision), it no longer omits outputting the last bones of the skeleton hierarchy. |
Wed. November 29, 2006 | |
9.0.431 | Several updates ot the motion capture importers in general:
Specific to the acclaim (.amc/.asf) motion importer (mcacclaim), it now recognizes more commands and should give fewer warnings. Specific to the biovision (.bvh) motion importer (mcbiovision), it no longer omits outputting the last bones of the skeleton hierarchy. |
Wed. November 29, 2006 | |
9.0.430 | Added support for particle fluids to the Gas Vorticle nodes. Specifically, the Gas Vorticle Forces node now has a particle field parameter. Vorticle forces are applied to the supplied particle field in a manner similar to the other particle fluid solvers. The Gas Vorticle Stretch node can now accept a fluid particle field as its velocity parameter. This will cause vorticle orientations to be transformed by the particle fluid field. |
Tue. November 28, 2006 | |
9.0.430 | Added support for particle fluids to the Gas Vorticle nodes. Specifically, the Gas Vorticle Forces node now has a particle field parameter. Vorticle forces are applied to the supplied particle field in a manner similar to the other particle fluid solvers. The Gas Vorticle Stretch node can now accept a fluid particle field as its velocity parameter. This will cause vorticle orientations to be transformed by the particle fluid field. |
Tue. November 28, 2006 | |
9.0.430 | Added support for particle fluids to the Gas Vorticle nodes. Specifically, the Gas Vorticle Forces node now has a particle field parameter. Vorticle forces are applied to the supplied particle field in a manner similar to the other particle fluid solvers. The Gas Vorticle Stretch node can now accept a fluid particle field as its velocity parameter. This will cause vorticle orientations to be transformed by the particle fluid field. |
Tue. November 28, 2006 | |
9.0.430 | Added support for particle fluids to the Gas Vorticle nodes. Specifically, the Gas Vorticle Forces node now has a particle field parameter. Vorticle forces are applied to the supplied particle field in a manner similar to the other particle fluid solvers. The Gas Vorticle Stretch node can now accept a fluid particle field as its velocity parameter. This will cause vorticle orientations to be transformed by the particle fluid field. |
Tue. November 28, 2006 | |
9.0.430 | Added support for particle fluids to the Gas Vorticle nodes. Specifically, the Gas Vorticle Forces node now has a particle field parameter. Vorticle forces are applied to the supplied particle field in a manner similar to the other particle fluid solvers. The Gas Vorticle Stretch node can now accept a fluid particle field as its velocity parameter. This will cause vorticle orientations to be transformed by the particle fluid field. |
Tue. November 28, 2006 | |
9.0.430 | Orthographic lights now project textures properly. |
Tue. November 28, 2006 | |
9.0.430 | Orthographic lights now project textures properly. |
Tue. November 28, 2006 | |
9.0.430 | Orthographic lights now project textures properly. |
Tue. November 28, 2006 | |
9.0.430 | Orthographic lights now project textures properly. |
Tue. November 28, 2006 | |
9.0.430 | Orthographic lights now project textures properly. |
Tue. November 28, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Houdini can now save or load any take parameter that contains more than 64 KB worth of channel animation. However, once this data (which exceeds 64KB) is saved to a .hip file, only builds >= 8.1.799 can be used to load it. |
Mon. November 27, 2006 | |
9.0.429 | Fixed help example for the shift hscript command. |
Mon. November 27, 2006 | |
9.0.429 | Fixed help example for the shift hscript command. |
Mon. November 27, 2006 |