Houdini Main Changelogs
9.0.417 | In the BlendShapes SOP, added "Update Channel Names From Inputs" button so that the artist can easily update all the blend channels to the names of its inputs. |
Wed. November 15, 2006 | |
9.0.417 | In the BlendShapes SOP, added "Update Channel Names From Inputs" button so that the artist can easily update all the blend channels to the names of its inputs. |
Wed. November 15, 2006 | |
9.0.417 | In the BlendShapes SOP, added "Update Channel Names From Inputs" button so that the artist can easily update all the blend channels to the names of its inputs. |
Wed. November 15, 2006 | |
9.0.417 | In the BlendShapes SOP, added "Update Channel Names From Inputs" button so that the artist can easily update all the blend channels to the names of its inputs. |
Wed. November 15, 2006 | |
9.0.416 | Fix a crash when attempting to draw a geometry that contains both metaballs and hidden primitives. |
Tue. November 14, 2006 | |
9.0.416 | Fix a crash when attempting to draw a geometry that contains both metaballs and hidden primitives. |
Tue. November 14, 2006 | |
9.0.416 | Fix a crash when attempting to draw a geometry that contains both metaballs and hidden primitives. |
Tue. November 14, 2006 | |
9.0.416 | Fix a crash when attempting to draw a geometry that contains both metaballs and hidden primitives. |
Tue. November 14, 2006 | |
9.0.416 | Fix a crash when attempting to draw a geometry that contains both metaballs and hidden primitives. |
Tue. November 14, 2006 | |
9.0.416 | The default hotkey for "Toggle Selection" has been changed to Ctrl+i to conform more to other applications. |
Tue. November 14, 2006 | |
9.0.416 | The default hotkey for "Toggle Selection" has been changed to Ctrl+i to conform more to other applications. |
Tue. November 14, 2006 | |
9.0.416 | The default hotkey for "Toggle Selection" has been changed to Ctrl+i to conform more to other applications. |
Tue. November 14, 2006 | |
9.0.416 | The default hotkey for "Toggle Selection" has been changed to Ctrl+i to conform more to other applications. |
Tue. November 14, 2006 | |
9.0.416 | The default hotkey for "Toggle Selection" has been changed to Ctrl+i to conform more to other applications. |
Tue. November 14, 2006 | |
9.0.415 | Fix bug where displaying only the selected primitives using a hidden line shading mode would not work properly. |
Mon. November 13, 2006 | |
9.0.415 | Fix bug where displaying only the selected primitives using a hidden line shading mode would not work properly. |
Mon. November 13, 2006 | |
9.0.415 | Fix bug where displaying only the selected primitives using a hidden line shading mode would not work properly. |
Mon. November 13, 2006 | |
9.0.415 | Fix bug where displaying only the selected primitives using a hidden line shading mode would not work properly. |
Mon. November 13, 2006 | |
9.0.415 | Fix bug where displaying only the selected primitives using a hidden line shading mode would not work properly. |
Mon. November 13, 2006 | |
9.0.412 | Fix bug where edge selections would not render on top of wireframe geometry when shaded geometry was also being drawn in the viewport. |
Fri. November 10, 2006 | |
9.0.412 | Fix bug where edge selections would not render on top of wireframe geometry when shaded geometry was also being drawn in the viewport. |
Fri. November 10, 2006 | |
9.0.412 | Fix bug where edge selections would not render on top of wireframe geometry when shaded geometry was also being drawn in the viewport. |
Fri. November 10, 2006 | |
9.0.412 | Fix bug where edge selections would not render on top of wireframe geometry when shaded geometry was also being drawn in the viewport. |
Fri. November 10, 2006 | |
9.0.412 | Fix bug where edge selections would not render on top of wireframe geometry when shaded geometry was also being drawn in the viewport. |
Fri. November 10, 2006 | |
9.0.411 | Fix a bug where the uvpelt selector would not draw the guide wires on top of any wire shaded geometry. |
Thu. November 9, 2006 |