Houdini Main Changelogs

9.0.326

Fixed parameter disabling logic for the object Roll parameter.

Wed. August 16, 2006
9.0.326

Fixed parameter disabling logic for the object Roll parameter.

Wed. August 16, 2006
9.0.326

Fixed parameter disabling logic for the object Roll parameter.

Wed. August 16, 2006
9.0.326

Fixed bug where picking already selected geometry stopped working in the viewport when using the PolyKnit SOP tool or invoking Orientation Picking once a handle was moved.

Wed. August 16, 2006
9.0.326

Fixed bug where picking already selected geometry stopped working in the viewport when using the PolyKnit SOP tool or invoking Orientation Picking once a handle was moved.

Wed. August 16, 2006
9.0.326

Fixed bug where picking already selected geometry stopped working in the viewport when using the PolyKnit SOP tool or invoking Orientation Picking once a handle was moved.

Wed. August 16, 2006
9.0.326

Fixed bug where picking already selected geometry stopped working in the viewport when using the PolyKnit SOP tool or invoking Orientation Picking once a handle was moved.

Wed. August 16, 2006
9.0.326

Fixed bug where picking already selected geometry stopped working in the viewport when using the PolyKnit SOP tool or invoking Orientation Picking once a handle was moved.

Wed. August 16, 2006
9.0.326

The buildRenderData() and buildGeometryString() methods on SHOP_Node and SHOP_Clerk now take an additional parameter to specify floating point precision. Any custom SHOPs will need to be modified to take this into account.

Wed. August 16, 2006
9.0.326

The buildRenderData() and buildGeometryString() methods on SHOP_Node and SHOP_Clerk now take an additional parameter to specify floating point precision. Any custom SHOPs will need to be modified to take this into account.

Wed. August 16, 2006
9.0.326

The buildRenderData() and buildGeometryString() methods on SHOP_Node and SHOP_Clerk now take an additional parameter to specify floating point precision. Any custom SHOPs will need to be modified to take this into account.

Wed. August 16, 2006
9.0.326

The buildRenderData() and buildGeometryString() methods on SHOP_Node and SHOP_Clerk now take an additional parameter to specify floating point precision. Any custom SHOPs will need to be modified to take this into account.

Wed. August 16, 2006
9.0.326

The buildRenderData() and buildGeometryString() methods on SHOP_Node and SHOP_Clerk now take an additional parameter to specify floating point precision. Any custom SHOPs will need to be modified to take this into account.

Wed. August 16, 2006
9.0.326

Fixed bug when undoing changes to the Object Pre-Tranform (such as Keep Position When Parenting). Undoing a change that would cause the pre-transform to be reset to the identity did not work.

Wed. August 16, 2006
9.0.326

Fixed bug when undoing changes to the Object Pre-Tranform (such as Keep Position When Parenting). Undoing a change that would cause the pre-transform to be reset to the identity did not work.

Wed. August 16, 2006
9.0.326

Fixed bug when undoing changes to the Object Pre-Tranform (such as Keep Position When Parenting). Undoing a change that would cause the pre-transform to be reset to the identity did not work.

Wed. August 16, 2006
9.0.326

Fixed bug when undoing changes to the Object Pre-Tranform (such as Keep Position When Parenting). Undoing a change that would cause the pre-transform to be reset to the identity did not work.

Wed. August 16, 2006
9.0.326

Fixed bug when undoing changes to the Object Pre-Tranform (such as Keep Position When Parenting). Undoing a change that would cause the pre-transform to be reset to the identity did not work.

Wed. August 16, 2006
9.0.325

Fix bug that broke volatile states in 9.0.

Tue. August 15, 2006
9.0.325

Fix bug that broke volatile states in 9.0.

Tue. August 15, 2006
9.0.325

Fix bug that broke volatile states in 9.0.

Tue. August 15, 2006
9.0.325

Fix bug that broke volatile states in 9.0.

Tue. August 15, 2006
9.0.325

Fix bug that broke volatile states in 9.0.

Tue. August 15, 2006
9.0.324

All filename extension matching in Houdini is case-insensitive. For example, using myfile.OBJ will now be properly recognized as an .obj file and can be loaded without using myfile.obj.

Mon. August 14, 2006
9.0.324

All filename extension matching in Houdini is case-insensitive. For example, using myfile.OBJ will now be properly recognized as an .obj file and can be loaded without using myfile.obj.

Mon. August 14, 2006