Houdini Main Changelogs

9.0.272

The Muscle object's Anchor object (used to allow skin sliding) can now be animated.

Fri. June 23, 2006
9.0.272

The Muscle object's Anchor object (used to allow skin sliding) can now be animated.

Fri. June 23, 2006
9.0.272

The Muscle object's Anchor object (used to allow skin sliding) can now be animated.

Fri. June 23, 2006
9.0.272

The Muscle object's Anchor object (used to allow skin sliding) can now be animated.

Fri. June 23, 2006
9.0.271

The UT_Matrix, UT_Vector, UT_SparseMatrix, and UT_Permutation functions initZero() have been changed to just zero(). This avoids any confusion about these functions initializing memory (as they do not)

Thu. June 22, 2006
9.0.271

The UT_Matrix, UT_Vector, UT_SparseMatrix, and UT_Permutation functions initZero() have been changed to just zero(). This avoids any confusion about these functions initializing memory (as they do not)

Thu. June 22, 2006
9.0.271

The UT_Matrix, UT_Vector, UT_SparseMatrix, and UT_Permutation functions initZero() have been changed to just zero(). This avoids any confusion about these functions initializing memory (as they do not)

Thu. June 22, 2006
9.0.271

The UT_Matrix, UT_Vector, UT_SparseMatrix, and UT_Permutation functions initZero() have been changed to just zero(). This avoids any confusion about these functions initializing memory (as they do not)

Thu. June 22, 2006
9.0.271

The UT_Matrix, UT_Vector, UT_SparseMatrix, and UT_Permutation functions initZero() have been changed to just zero(). This avoids any confusion about these functions initializing memory (as they do not)

Thu. June 22, 2006
9.0.271

All nodes related to performing RBD simulations in POPs have been removed, including the Force Object. These nodes were all hidden in Houdini 8, but old hip files could still use them. This is no longer the case in Houdini 9. DOPs provides a much more robust and feature-rich environment for performing RBD simulations. Some local variables in POPs (RBODY, ACTIVE, and OVERRIDE) which related to RBD concepts have also been removed. The Particle CHOP is still available and can now be used for non-RBD particles.

Thu. June 22, 2006
9.0.271

All nodes related to performing RBD simulations in POPs have been removed, including the Force Object. These nodes were all hidden in Houdini 8, but old hip files could still use them. This is no longer the case in Houdini 9. DOPs provides a much more robust and feature-rich environment for performing RBD simulations. Some local variables in POPs (RBODY, ACTIVE, and OVERRIDE) which related to RBD concepts have also been removed. The Particle CHOP is still available and can now be used for non-RBD particles.

Thu. June 22, 2006
9.0.271

All nodes related to performing RBD simulations in POPs have been removed, including the Force Object. These nodes were all hidden in Houdini 8, but old hip files could still use them. This is no longer the case in Houdini 9. DOPs provides a much more robust and feature-rich environment for performing RBD simulations. Some local variables in POPs (RBODY, ACTIVE, and OVERRIDE) which related to RBD concepts have also been removed. The Particle CHOP is still available and can now be used for non-RBD particles.

Thu. June 22, 2006
9.0.271

All nodes related to performing RBD simulations in POPs have been removed, including the Force Object. These nodes were all hidden in Houdini 8, but old hip files could still use them. This is no longer the case in Houdini 9. DOPs provides a much more robust and feature-rich environment for performing RBD simulations. Some local variables in POPs (RBODY, ACTIVE, and OVERRIDE) which related to RBD concepts have also been removed. The Particle CHOP is still available and can now be used for non-RBD particles.

Thu. June 22, 2006
9.0.271

All nodes related to performing RBD simulations in POPs have been removed, including the Force Object. These nodes were all hidden in Houdini 8, but old hip files could still use them. This is no longer the case in Houdini 9. DOPs provides a much more robust and feature-rich environment for performing RBD simulations. Some local variables in POPs (RBODY, ACTIVE, and OVERRIDE) which related to RBD concepts have also been removed. The Particle CHOP is still available and can now be used for non-RBD particles.

Thu. June 22, 2006
9.0.270

CaptureCorrect SOP now allows you to correct metaball capture regions just like bone capture regions.

Wed. June 21, 2006
9.0.270

CaptureCorrect SOP now allows you to correct metaball capture regions just like bone capture regions.

Wed. June 21, 2006
9.0.270

CaptureCorrect SOP now allows you to correct metaball capture regions just like bone capture regions.

Wed. June 21, 2006
9.0.270

CaptureCorrect SOP now allows you to correct metaball capture regions just like bone capture regions.

Wed. June 21, 2006
9.0.270

CaptureCorrect SOP now allows you to correct metaball capture regions just like bone capture regions.

Wed. June 21, 2006
9.0.269

Fixed a bug that could crash the proto install's Fur SOP if the inputs had mismatched geometry.

Wed. June 21, 2006
9.0.269

Fixed a bug that could crash the proto install's Fur SOP if the inputs had mismatched geometry.

Wed. June 21, 2006
9.0.269

Fixed a bug that could crash the proto install's Fur SOP if the inputs had mismatched geometry.

Wed. June 21, 2006
9.0.269

Fixed a bug that could crash the proto install's Fur SOP if the inputs had mismatched geometry.

Wed. June 21, 2006
9.0.269

Fixed a bug that could crash the proto install's Fur SOP if the inputs had mismatched geometry.

Wed. June 21, 2006
9.0.269

Eliminate some overhead in the geometry drawing code path by not searching for particle-related attributes when caching attribute offsets for geometries which do not contain any particles.

Tue. June 20, 2006