Houdini Main Changelogs

9.0.241

The fur procedural now supports transfering arbitrary texture attributes from the generating skin and will give each hair a unique ID. A new parameter exists to set the seed used in random number generation. Also, layers are now named. The layer's name is used as a prefix to all attributes used by hairs in the layer.

Tue. May 23, 2006
9.0.241

The fur procedural now supports transfering arbitrary texture attributes from the generating skin and will give each hair a unique ID. A new parameter exists to set the seed used in random number generation. Also, layers are now named. The layer's name is used as a prefix to all attributes used by hairs in the layer.

Tue. May 23, 2006
9.0.241

The fur procedural now supports transfering arbitrary texture attributes from the generating skin and will give each hair a unique ID. A new parameter exists to set the seed used in random number generation. Also, layers are now named. The layer's name is used as a prefix to all attributes used by hairs in the layer.

Tue. May 23, 2006
9.0.241

The Pivot and Uniform Scale parameters on Objects are no longer autoscoped by default. This means that selecting the objects in the viewport will no longer have these parameters automatically loaded into the Channel List.

Tue. May 23, 2006
9.0.241

The Pivot and Uniform Scale parameters on Objects are no longer autoscoped by default. This means that selecting the objects in the viewport will no longer have these parameters automatically loaded into the Channel List.

Tue. May 23, 2006
9.0.241

The Pivot and Uniform Scale parameters on Objects are no longer autoscoped by default. This means that selecting the objects in the viewport will no longer have these parameters automatically loaded into the Channel List.

Tue. May 23, 2006
9.0.241

The Pivot and Uniform Scale parameters on Objects are no longer autoscoped by default. This means that selecting the objects in the viewport will no longer have these parameters automatically loaded into the Channel List.

Tue. May 23, 2006
9.0.241

The Pivot and Uniform Scale parameters on Objects are no longer autoscoped by default. This means that selecting the objects in the viewport will no longer have these parameters automatically loaded into the Channel List.

Tue. May 23, 2006
9.0.241

The Global Variables VOP will now show the global variables specific to an Illuminance loop even inside a sub-network inside an Illuminance Loop VOP. This changes the order of the outputs in this VOP slightly, and so may break some existing VOP Networks. To fix any problems, ensure that the correct outputs are connected from Global Variables VOPs when inside Illuminance Loop VOPs. Setting the HOUDINI8_COMPATIBILITY environment variable causes Global Variable VOPs to exhibit the old behavior of not showing the Illuminance variables when inside subnets, so old hip files should then work properly.

Tue. May 23, 2006
9.0.241

The Global Variables VOP will now show the global variables specific to an Illuminance loop even inside a sub-network inside an Illuminance Loop VOP. This changes the order of the outputs in this VOP slightly, and so may break some existing VOP Networks. To fix any problems, ensure that the correct outputs are connected from Global Variables VOPs when inside Illuminance Loop VOPs. Setting the HOUDINI8_COMPATIBILITY environment variable causes Global Variable VOPs to exhibit the old behavior of not showing the Illuminance variables when inside subnets, so old hip files should then work properly.

Tue. May 23, 2006
9.0.241

The Global Variables VOP will now show the global variables specific to an Illuminance loop even inside a sub-network inside an Illuminance Loop VOP. This changes the order of the outputs in this VOP slightly, and so may break some existing VOP Networks. To fix any problems, ensure that the correct outputs are connected from Global Variables VOPs when inside Illuminance Loop VOPs. Setting the HOUDINI8_COMPATIBILITY environment variable causes Global Variable VOPs to exhibit the old behavior of not showing the Illuminance variables when inside subnets, so old hip files should then work properly.

Tue. May 23, 2006
9.0.241

The Global Variables VOP will now show the global variables specific to an Illuminance loop even inside a sub-network inside an Illuminance Loop VOP. This changes the order of the outputs in this VOP slightly, and so may break some existing VOP Networks. To fix any problems, ensure that the correct outputs are connected from Global Variables VOPs when inside Illuminance Loop VOPs. Setting the HOUDINI8_COMPATIBILITY environment variable causes Global Variable VOPs to exhibit the old behavior of not showing the Illuminance variables when inside subnets, so old hip files should then work properly.

Tue. May 23, 2006
9.0.241

The Global Variables VOP will now show the global variables specific to an Illuminance loop even inside a sub-network inside an Illuminance Loop VOP. This changes the order of the outputs in this VOP slightly, and so may break some existing VOP Networks. To fix any problems, ensure that the correct outputs are connected from Global Variables VOPs when inside Illuminance Loop VOPs. Setting the HOUDINI8_COMPATIBILITY environment variable causes Global Variable VOPs to exhibit the old behavior of not showing the Illuminance variables when inside subnets, so old hip files should then work properly.

Tue. May 23, 2006
9.0.241

The shelf now supports an icon-and-text. Also the shelf's right-mouse menus conform to the new look and feel of the Houdini menus.

Tue. May 23, 2006
9.0.241

The shelf now supports an icon-and-text. Also the shelf's right-mouse menus conform to the new look and feel of the Houdini menus.

Tue. May 23, 2006
9.0.241

The shelf now supports an icon-and-text. Also the shelf's right-mouse menus conform to the new look and feel of the Houdini menus.

Tue. May 23, 2006
9.0.241

The shelf now supports an icon-and-text. Also the shelf's right-mouse menus conform to the new look and feel of the Houdini menus.

Tue. May 23, 2006
9.0.241

The shelf now supports an icon-and-text. Also the shelf's right-mouse menus conform to the new look and feel of the Houdini menus.

Tue. May 23, 2006
9.0.241

The Ray SOP has several new options. There is an option to reverse rays so the rays are projected backwards along the normal. There is a Bias parameter which specifies the minimum distance from the surface for which the ray will look for intersections. A Max Ray Dist parameter specifies the maximum distance that the ray will look. The Ray Combiner option allows you to choose how to combine the ray samples: you can now choose from average ray, median length ray, shortest ray or longest ray.

Tue. May 23, 2006
9.0.241

The Ray SOP has several new options. There is an option to reverse rays so the rays are projected backwards along the normal. There is a Bias parameter which specifies the minimum distance from the surface for which the ray will look for intersections. A Max Ray Dist parameter specifies the maximum distance that the ray will look. The Ray Combiner option allows you to choose how to combine the ray samples: you can now choose from average ray, median length ray, shortest ray or longest ray.

Tue. May 23, 2006
9.0.241

The Ray SOP has several new options. There is an option to reverse rays so the rays are projected backwards along the normal. There is a Bias parameter which specifies the minimum distance from the surface for which the ray will look for intersections. A Max Ray Dist parameter specifies the maximum distance that the ray will look. The Ray Combiner option allows you to choose how to combine the ray samples: you can now choose from average ray, median length ray, shortest ray or longest ray.

Tue. May 23, 2006
9.0.241

The Ray SOP has several new options. There is an option to reverse rays so the rays are projected backwards along the normal. There is a Bias parameter which specifies the minimum distance from the surface for which the ray will look for intersections. A Max Ray Dist parameter specifies the maximum distance that the ray will look. The Ray Combiner option allows you to choose how to combine the ray samples: you can now choose from average ray, median length ray, shortest ray or longest ray.

Tue. May 23, 2006
9.0.241

The Ray SOP has several new options. There is an option to reverse rays so the rays are projected backwards along the normal. There is a Bias parameter which specifies the minimum distance from the surface for which the ray will look for intersections. A Max Ray Dist parameter specifies the maximum distance that the ray will look. The Ray Combiner option allows you to choose how to combine the ray samples: you can now choose from average ray, median length ray, shortest ray or longest ray.

Tue. May 23, 2006
9.0.241

Fixed bug when copying channels which might have erroneously introduced overlapped keys.

Tue. May 23, 2006
9.0.241

Fixed bug when copying channels which might have erroneously introduced overlapped keys.

Tue. May 23, 2006