Houdini Main Changelogs

9.0.230

The Fetch Data DOP no longer accepts an input. Instead, the Source Object can specify any object in the simulation. This enabled this DOP to be optimized considerably for complex simulations.

Fri. May 12, 2006
9.0.230

The Fetch Data DOP no longer accepts an input. Instead, the Source Object can specify any object in the simulation. This enabled this DOP to be optimized considerably for complex simulations.

Fri. May 12, 2006
9.0.230

The Fetch Data DOP no longer accepts an input. Instead, the Source Object can specify any object in the simulation. This enabled this DOP to be optimized considerably for complex simulations.

Fri. May 12, 2006
9.0.230

The Fetch Data DOP no longer accepts an input. Instead, the Source Object can specify any object in the simulation. This enabled this DOP to be optimized considerably for complex simulations.

Fri. May 12, 2006
9.0.230

Fixed crash in Houdini when the "Set Additional First Key At" animation setting is used. If it was set at frame 0 and then setting a key at frame 1 would corrupt the channel by setting two keys at frame 0 instead of one at frame 0 and one at frame 1.

Fri. May 12, 2006
9.0.230

Fixed crash in Houdini when the "Set Additional First Key At" animation setting is used. If it was set at frame 0 and then setting a key at frame 1 would corrupt the channel by setting two keys at frame 0 instead of one at frame 0 and one at frame 1.

Fri. May 12, 2006
9.0.230

Fixed crash in Houdini when the "Set Additional First Key At" animation setting is used. If it was set at frame 0 and then setting a key at frame 1 would corrupt the channel by setting two keys at frame 0 instead of one at frame 0 and one at frame 1.

Fri. May 12, 2006
9.0.230

Fixed crash in Houdini when the "Set Additional First Key At" animation setting is used. If it was set at frame 0 and then setting a key at frame 1 would corrupt the channel by setting two keys at frame 0 instead of one at frame 0 and one at frame 1.

Fri. May 12, 2006
9.0.230

Fixed crash in Houdini when the "Set Additional First Key At" animation setting is used. If it was set at frame 0 and then setting a key at frame 1 would corrupt the channel by setting two keys at frame 0 instead of one at frame 0 and one at frame 1.

Fri. May 12, 2006
9.0.228

Fixed a bug that would incorrectly show 'nan' for certain pretransforms in Objects in the MMB info dialog.

Wed. May 10, 2006
9.0.228

Fixed a bug that would incorrectly show 'nan' for certain pretransforms in Objects in the MMB info dialog.

Wed. May 10, 2006
9.0.228

Fixed a bug that would incorrectly show 'nan' for certain pretransforms in Objects in the MMB info dialog.

Wed. May 10, 2006
9.0.228

Fixed a bug that would incorrectly show 'nan' for certain pretransforms in Objects in the MMB info dialog.

Wed. May 10, 2006
9.0.228

Fixed a bug that would incorrectly show 'nan' for certain pretransforms in Objects in the MMB info dialog.

Wed. May 10, 2006
9.0.228

Improved drag-and-drop of text (from input fields, text displays, etc) so that it feels more naturally. Before we were reselecting the text, until the mouse was dragged outside the field, then we would restore previous selection and invoke the drag and drop. Now we start drag and drop almost right away.

Wed. May 10, 2006
9.0.228

Improved drag-and-drop of text (from input fields, text displays, etc) so that it feels more naturally. Before we were reselecting the text, until the mouse was dragged outside the field, then we would restore previous selection and invoke the drag and drop. Now we start drag and drop almost right away.

Wed. May 10, 2006
9.0.228

Improved drag-and-drop of text (from input fields, text displays, etc) so that it feels more naturally. Before we were reselecting the text, until the mouse was dragged outside the field, then we would restore previous selection and invoke the drag and drop. Now we start drag and drop almost right away.

Wed. May 10, 2006
9.0.228

Improved drag-and-drop of text (from input fields, text displays, etc) so that it feels more naturally. Before we were reselecting the text, until the mouse was dragged outside the field, then we would restore previous selection and invoke the drag and drop. Now we start drag and drop almost right away.

Wed. May 10, 2006
9.0.228

Improved drag-and-drop of text (from input fields, text displays, etc) so that it feels more naturally. Before we were reselecting the text, until the mouse was dragged outside the field, then we would restore previous selection and invoke the drag and drop. Now we start drag and drop almost right away.

Wed. May 10, 2006
9.0.228

Fixed an inefficiency in the File COP that caused unnecessary rescanning of the files in the directory it is pointed at. Since it is not uncommon to have hundreds, if not thousands, of image files in a directory, and several dozen File nodes in a network, this could significantly impact interactivity and rendering speed.

Wed. May 10, 2006
9.0.228

Fixed an inefficiency in the File COP that caused unnecessary rescanning of the files in the directory it is pointed at. Since it is not uncommon to have hundreds, if not thousands, of image files in a directory, and several dozen File nodes in a network, this could significantly impact interactivity and rendering speed.

Wed. May 10, 2006
9.0.228

Fixed an inefficiency in the File COP that caused unnecessary rescanning of the files in the directory it is pointed at. Since it is not uncommon to have hundreds, if not thousands, of image files in a directory, and several dozen File nodes in a network, this could significantly impact interactivity and rendering speed.

Wed. May 10, 2006
9.0.228

Fixed an inefficiency in the File COP that caused unnecessary rescanning of the files in the directory it is pointed at. Since it is not uncommon to have hundreds, if not thousands, of image files in a directory, and several dozen File nodes in a network, this could significantly impact interactivity and rendering speed.

Wed. May 10, 2006
9.0.228

Fixed an inefficiency in the File COP that caused unnecessary rescanning of the files in the directory it is pointed at. Since it is not uncommon to have hundreds, if not thousands, of image files in a directory, and several dozen File nodes in a network, this could significantly impact interactivity and rendering speed.

Wed. May 10, 2006
9.0.228

You can now enter subnetworks and digital assets by double-clicking on their node tile in the network editor.

Wed. May 10, 2006