Houdini Main Changelogs
9.0.198 | Parameters in digital assets can now be flagged as being available for import to allow embedded assets to control which parameters may be imported by top level assets. |
Mon. April 10, 2006 | |
9.0.198 | Parameters in digital assets can now be flagged as being available for import to allow embedded assets to control which parameters may be imported by top level assets. |
Mon. April 10, 2006 | |
9.0.198 | Parameters in digital assets can now be flagged as being available for import to allow embedded assets to control which parameters may be imported by top level assets. |
Mon. April 10, 2006 | |
9.0.198 | Parameters in digital assets can now be flagged as being available for import to allow embedded assets to control which parameters may be imported by top level assets. |
Mon. April 10, 2006 | |
9.0.195 | Fixed crash when trying to play 48 KHz audio from existing CHOPs. |
Fri. April 7, 2006 | |
9.0.195 | Fixed crash when trying to play 48 KHz audio from existing CHOPs. |
Fri. April 7, 2006 | |
9.0.195 | Fixed crash when trying to play 48 KHz audio from existing CHOPs. |
Fri. April 7, 2006 | |
9.0.195 | Fixed crash when trying to play 48 KHz audio from existing CHOPs. |
Fri. April 7, 2006 | |
9.0.195 | Fixed crash when trying to play 48 KHz audio from existing CHOPs. |
Fri. April 7, 2006 | |
9.0.195 | A single SOP (DeformMuscle) now exists that can be used to deform skin geometry according to the position and shape of muscles captured to the geometry using the CaptureMeta SOP. This SOP consolidates the effects of the deforming the geometry according to the muscle positions and inflating the geometry to lie on top of the muscle surface. |
Fri. April 7, 2006 | |
9.0.195 | A single SOP (DeformMuscle) now exists that can be used to deform skin geometry according to the position and shape of muscles captured to the geometry using the CaptureMeta SOP. This SOP consolidates the effects of the deforming the geometry according to the muscle positions and inflating the geometry to lie on top of the muscle surface. |
Fri. April 7, 2006 | |
9.0.195 | A single SOP (DeformMuscle) now exists that can be used to deform skin geometry according to the position and shape of muscles captured to the geometry using the CaptureMeta SOP. This SOP consolidates the effects of the deforming the geometry according to the muscle positions and inflating the geometry to lie on top of the muscle surface. |
Fri. April 7, 2006 | |
9.0.195 | A single SOP (DeformMuscle) now exists that can be used to deform skin geometry according to the position and shape of muscles captured to the geometry using the CaptureMeta SOP. This SOP consolidates the effects of the deforming the geometry according to the muscle positions and inflating the geometry to lie on top of the muscle surface. |
Fri. April 7, 2006 | |
9.0.195 | A single SOP (DeformMuscle) now exists that can be used to deform skin geometry according to the position and shape of muscles captured to the geometry using the CaptureMeta SOP. This SOP consolidates the effects of the deforming the geometry according to the muscle positions and inflating the geometry to lie on top of the muscle surface. |
Fri. April 7, 2006 | |
9.0.195 | The viewer display type (wireframe, shaded, etc) is now correctly maintained. |
Fri. April 7, 2006 | |
9.0.195 | The viewer display type (wireframe, shaded, etc) is now correctly maintained. |
Fri. April 7, 2006 | |
9.0.195 | The viewer display type (wireframe, shaded, etc) is now correctly maintained. |
Fri. April 7, 2006 | |
9.0.195 | The viewer display type (wireframe, shaded, etc) is now correctly maintained. |
Fri. April 7, 2006 | |
9.0.195 | The viewer display type (wireframe, shaded, etc) is now correctly maintained. |
Fri. April 7, 2006 | |
9.0.194 | Fixed out-of-date cooking problem if an operator was cooked succesfully at frame F and not successfully at frame F+1, then it would not recook upon going back to frame F. |
Thu. April 6, 2006 | |
9.0.194 | Fixed out-of-date cooking problem if an operator was cooked succesfully at frame F and not successfully at frame F+1, then it would not recook upon going back to frame F. |
Thu. April 6, 2006 | |
9.0.194 | Fixed out-of-date cooking problem if an operator was cooked succesfully at frame F and not successfully at frame F+1, then it would not recook upon going back to frame F. |
Thu. April 6, 2006 | |
9.0.194 | Fixed out-of-date cooking problem if an operator was cooked succesfully at frame F and not successfully at frame F+1, then it would not recook upon going back to frame F. |
Thu. April 6, 2006 | |
9.0.194 | Fixed out-of-date cooking problem if an operator was cooked succesfully at frame F and not successfully at frame F+1, then it would not recook upon going back to frame F. |
Thu. April 6, 2006 | |
9.0.194 | Fixed a bug where selecting manager level nodes in the worksheet's embedded tree control could temporarily draw tiles in the wrong positions. |
Thu. April 6, 2006 |