Houdini Main Changelogs

9.0.107

There's now a renderstate() query in VEX to query the pixel aspect ratio of the image being rendered. The list of queries is now:

  • image:name - string - The image being rendered
  • image:pixelaspect - float - The pixel aspect ratio of the image
  • image:resolution - vector - The resolution of the image
  • image:samples - vector - The pixel sampling for the image
  • image:raysamples - vector - The ray-sample for the image
  • light:name - string - The name of the light being evaluated
  • light:shadowscope - string - The shadow scope for the light
  • object:name - string - The name of the object being shaded
  • object:displacebound - float - The displacement bounds of the object
  • object:reflectlimit - float - The reflection bounce limit
  • object:reflectscope - string - The reflection scope of the object
  • object:refractlimit - float - The refraction bounce limit
  • object:refractscope - string - The refraciton scope of the object
  • object:shadingquality - float - The shading quality of the object
  • renderer:name - string - The name of the renderer
  • renderer:version - string/vector - The version of the renderer
  • shader:name - string - The name of the shader being run
Mon. January 9, 2006
9.0.107

There's now a renderstate() query in VEX to query the pixel aspect ratio of the image being rendered. The list of queries is now:

  • image:name - string - The image being rendered
  • image:pixelaspect - float - The pixel aspect ratio of the image
  • image:resolution - vector - The resolution of the image
  • image:samples - vector - The pixel sampling for the image
  • image:raysamples - vector - The ray-sample for the image
  • light:name - string - The name of the light being evaluated
  • light:shadowscope - string - The shadow scope for the light
  • object:name - string - The name of the object being shaded
  • object:displacebound - float - The displacement bounds of the object
  • object:reflectlimit - float - The reflection bounce limit
  • object:reflectscope - string - The reflection scope of the object
  • object:refractlimit - float - The refraction bounce limit
  • object:refractscope - string - The refraciton scope of the object
  • object:shadingquality - float - The shading quality of the object
  • renderer:name - string - The name of the renderer
  • renderer:version - string/vector - The version of the renderer
  • shader:name - string - The name of the shader being run
Mon. January 9, 2006
9.0.107

There's now a renderstate() query in VEX to query the pixel aspect ratio of the image being rendered. The list of queries is now:

  • image:name - string - The image being rendered
  • image:pixelaspect - float - The pixel aspect ratio of the image
  • image:resolution - vector - The resolution of the image
  • image:samples - vector - The pixel sampling for the image
  • image:raysamples - vector - The ray-sample for the image
  • light:name - string - The name of the light being evaluated
  • light:shadowscope - string - The shadow scope for the light
  • object:name - string - The name of the object being shaded
  • object:displacebound - float - The displacement bounds of the object
  • object:reflectlimit - float - The reflection bounce limit
  • object:reflectscope - string - The reflection scope of the object
  • object:refractlimit - float - The refraction bounce limit
  • object:refractscope - string - The refraciton scope of the object
  • object:shadingquality - float - The shading quality of the object
  • renderer:name - string - The name of the renderer
  • renderer:version - string/vector - The version of the renderer
  • shader:name - string - The name of the shader being run
Mon. January 9, 2006
9.0.104

The loop selector indicator does not scale up with the parent scale anymore. Before, the large size of the selector sometimes obscured the prim, edge, or point during selection.

Fri. January 6, 2006
9.0.104

The loop selector indicator does not scale up with the parent scale anymore. Before, the large size of the selector sometimes obscured the prim, edge, or point during selection.

Fri. January 6, 2006
9.0.104

The loop selector indicator does not scale up with the parent scale anymore. Before, the large size of the selector sometimes obscured the prim, edge, or point during selection.

Fri. January 6, 2006
9.0.104

The loop selector indicator does not scale up with the parent scale anymore. Before, the large size of the selector sometimes obscured the prim, edge, or point during selection.

Fri. January 6, 2006
9.0.104

The loop selector indicator does not scale up with the parent scale anymore. Before, the large size of the selector sometimes obscured the prim, edge, or point during selection.

Fri. January 6, 2006
9.0.104

The chlock and chautoscope hscript commands are now undoable.

Fri. January 6, 2006
9.0.104

The chlock and chautoscope hscript commands are now undoable.

Fri. January 6, 2006
9.0.104

The chlock and chautoscope hscript commands are now undoable.

Fri. January 6, 2006
9.0.104

The chlock and chautoscope hscript commands are now undoable.

Fri. January 6, 2006
9.0.104

The chlock and chautoscope hscript commands are now undoable.

Fri. January 6, 2006
9.0.104

Fixed a case where compositing two images of differing type produced bad alpha. If the BG image didn't exist because the frame was outside the range, opaque alpha (1) was used instead of zero alpha. This was a carry-over from the days when alpha was an optional plane, and when it wasn't found, opaque alpha was assumed. This was also being incorrectly done when the alpha was missing due to an out-of-range frame.

Fri. January 6, 2006
9.0.104

Fixed a case where compositing two images of differing type produced bad alpha. If the BG image didn't exist because the frame was outside the range, opaque alpha (1) was used instead of zero alpha. This was a carry-over from the days when alpha was an optional plane, and when it wasn't found, opaque alpha was assumed. This was also being incorrectly done when the alpha was missing due to an out-of-range frame.

Fri. January 6, 2006
9.0.104

Fixed a case where compositing two images of differing type produced bad alpha. If the BG image didn't exist because the frame was outside the range, opaque alpha (1) was used instead of zero alpha. This was a carry-over from the days when alpha was an optional plane, and when it wasn't found, opaque alpha was assumed. This was also being incorrectly done when the alpha was missing due to an out-of-range frame.

Fri. January 6, 2006
9.0.104

Fixed a case where compositing two images of differing type produced bad alpha. If the BG image didn't exist because the frame was outside the range, opaque alpha (1) was used instead of zero alpha. This was a carry-over from the days when alpha was an optional plane, and when it wasn't found, opaque alpha was assumed. This was also being incorrectly done when the alpha was missing due to an out-of-range frame.

Fri. January 6, 2006
9.0.104

Fixed a case where compositing two images of differing type produced bad alpha. If the BG image didn't exist because the frame was outside the range, opaque alpha (1) was used instead of zero alpha. This was a carry-over from the days when alpha was an optional plane, and when it wasn't found, opaque alpha was assumed. This was also being incorrectly done when the alpha was missing due to an out-of-range frame.

Fri. January 6, 2006
9.0.104

The OPmenu file accepts slashes at the end of the line to define multiline scripts.

Fri. January 6, 2006
9.0.104

The OPmenu file accepts slashes at the end of the line to define multiline scripts.

Fri. January 6, 2006
9.0.104

The OPmenu file accepts slashes at the end of the line to define multiline scripts.

Fri. January 6, 2006
9.0.104

The OPmenu file accepts slashes at the end of the line to define multiline scripts.

Fri. January 6, 2006
9.0.104

The OPmenu file accepts slashes at the end of the line to define multiline scripts.

Fri. January 6, 2006
9.0.104

The Capture Metaball SOP now displays guide geometry of the capturing metaballs. Only the metaballs' hulls will be displayed.

Fri. January 6, 2006
9.0.104

The Capture Metaball SOP now displays guide geometry of the capturing metaballs. Only the metaballs' hulls will be displayed.

Fri. January 6, 2006