Houdini Main Changelogs
9.0.73 | Mplay no longer displays fragment shader compilation warnings if the shader successfully compiled. It will still dump the warnings and errors if it did not (which usually indicates GLSL non-compliance). |
Tue. December 6, 2005 | |
9.0.73 | Mplay no longer displays fragment shader compilation warnings if the shader successfully compiled. It will still dump the warnings and errors if it did not (which usually indicates GLSL non-compliance). |
Tue. December 6, 2005 | |
9.0.73 | Mplay no longer displays fragment shader compilation warnings if the shader successfully compiled. It will still dump the warnings and errors if it did not (which usually indicates GLSL non-compliance). |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | The kinconvert command is no longer supported. Hip files from prior to Houdini 3.2 that contain bone objects or scripts generated from such files will no longer work. |
Tue. December 6, 2005 | |
9.0.73 | File DOPs will no longer write simulation files if the simulation is interrupted. |
Tue. December 6, 2005 | |
9.0.73 | File DOPs will no longer write simulation files if the simulation is interrupted. |
Tue. December 6, 2005 | |
9.0.73 | File DOPs will no longer write simulation files if the simulation is interrupted. |
Tue. December 6, 2005 | |
9.0.73 | File DOPs will no longer write simulation files if the simulation is interrupted. |
Tue. December 6, 2005 | |
9.0.73 | File DOPs will no longer write simulation files if the simulation is interrupted. |
Tue. December 6, 2005 | |
9.0.73 | It is no longer possible to change the comment or delete script of nodes inside a locked digital asset. |
Tue. December 6, 2005 | |
9.0.73 | It is no longer possible to change the comment or delete script of nodes inside a locked digital asset. |
Tue. December 6, 2005 | |
9.0.73 | It is no longer possible to change the comment or delete script of nodes inside a locked digital asset. |
Tue. December 6, 2005 | |
9.0.73 | It is no longer possible to change the comment or delete script of nodes inside a locked digital asset. |
Tue. December 6, 2005 | |
9.0.73 | It is no longer possible to change the comment or delete script of nodes inside a locked digital asset. |
Tue. December 6, 2005 | |
9.0.73 | In the mocap importers, we now output the fps hscript command to match the generated CHOP data. |
Tue. December 6, 2005 | |
9.0.73 | In the mocap importers, we now output the fps hscript command to match the generated CHOP data. |
Tue. December 6, 2005 |