Houdini Main Changelogs

9.0.2

Network box snapping to grid now snaps to a node in the netbox in order to preserve the relative positions of the nodes in the network box.

Tue. September 27, 2005
9.0.2

Network box snapping to grid now snaps to a node in the netbox in order to preserve the relative positions of the nodes in the network box.

Tue. September 27, 2005
9.0.2

Network box snapping to grid now snaps to a node in the netbox in order to preserve the relative positions of the nodes in the network box.

Tue. September 27, 2005
9.0.2

Added the Goal Handle binding back to the RBD Constraint DOP. This handle now appears invisible each time a new RBD Constraint DOP is created.

Tue. September 27, 2005
9.0.2

Added the Goal Handle binding back to the RBD Constraint DOP. This handle now appears invisible each time a new RBD Constraint DOP is created.

Tue. September 27, 2005
9.0.2

Added the Goal Handle binding back to the RBD Constraint DOP. This handle now appears invisible each time a new RBD Constraint DOP is created.

Tue. September 27, 2005
9.0.2

Added the Goal Handle binding back to the RBD Constraint DOP. This handle now appears invisible each time a new RBD Constraint DOP is created.

Tue. September 27, 2005
9.0.2

Added the Goal Handle binding back to the RBD Constraint DOP. This handle now appears invisible each time a new RBD Constraint DOP is created.

Tue. September 27, 2005
9.0.2

A new help card example for the DOP SOP Solver showing how to visualize RBD forces.

Tue. September 27, 2005
9.0.2

A new help card example for the DOP SOP Solver showing how to visualize RBD forces.

Tue. September 27, 2005
9.0.2

A new help card example for the DOP SOP Solver showing how to visualize RBD forces.

Tue. September 27, 2005
9.0.2

A new help card example for the DOP SOP Solver showing how to visualize RBD forces.

Tue. September 27, 2005
9.0.2

A new help card example for the DOP SOP Solver showing how to visualize RBD forces.

Tue. September 27, 2005
9.0.2

The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter.

Tue. September 27, 2005
9.0.2

The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter.

Tue. September 27, 2005
9.0.2

The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter.

Tue. September 27, 2005
9.0.2

The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter.

Tue. September 27, 2005
9.0.2

The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter.

Tue. September 27, 2005
9.0.2

Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now.

Tue. September 27, 2005
9.0.2

Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now.

Tue. September 27, 2005
9.0.2

Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now.

Tue. September 27, 2005
9.0.2

Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now.

Tue. September 27, 2005
9.0.2

Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now.

Tue. September 27, 2005
9.0.2

The object level paint state no longer requires a Deform SOP for painting.

Tue. September 27, 2005
9.0.2

The object level paint state no longer requires a Deform SOP for painting.

Tue. September 27, 2005