Houdini Main Changelogs
9.0.2 | A new help card example for the DOP SOP Solver showing how to visualize RBD forces. |
Tue. September 27, 2005 | |
9.0.2 | The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter. |
Tue. September 27, 2005 | |
9.0.2 | The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter. |
Tue. September 27, 2005 | |
9.0.2 | The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter. |
Tue. September 27, 2005 | |
9.0.2 | The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter. |
Tue. September 27, 2005 | |
9.0.2 | The Switch DOP no longer processes all input DOPs when the inputs are object streams. Only one input is processed, base on the Select Input parameter. |
Tue. September 27, 2005 | |
9.0.2 | Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now. |
Tue. September 27, 2005 | |
9.0.2 | Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now. |
Tue. September 27, 2005 | |
9.0.2 | Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now. |
Tue. September 27, 2005 | |
9.0.2 | Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now. |
Tue. September 27, 2005 | |
9.0.2 | Fixing some problems with the POP Solver DOP. DOP Forces applied to the POP Object now are visible in the particle accel attribute. Also, in simulations with feedback and particles dying, this solver behaves much better now. |
Tue. September 27, 2005 | |
9.0.2 | The object level paint state no longer requires a Deform SOP for painting. |
Tue. September 27, 2005 | |
9.0.2 | The object level paint state no longer requires a Deform SOP for painting. |
Tue. September 27, 2005 | |
9.0.2 | The object level paint state no longer requires a Deform SOP for painting. |
Tue. September 27, 2005 | |
9.0.2 | The object level paint state no longer requires a Deform SOP for painting. |
Tue. September 27, 2005 | |
9.0.2 | The object level paint state no longer requires a Deform SOP for painting. |
Tue. September 27, 2005 | |
9.0.2 | The wire solver now updates point normals. |
Tue. September 27, 2005 | |
9.0.2 | The wire solver now updates point normals. |
Tue. September 27, 2005 | |
9.0.2 | The wire solver now updates point normals. |
Tue. September 27, 2005 | |
9.0.2 | The wire solver now updates point normals. |
Tue. September 27, 2005 | |
9.0.2 | The wire solver now updates point normals. |
Tue. September 27, 2005 | |
9.0.2 | The limport() function is now available in the displacement context. This is intended only for projected textures from light sources rather than actual illumination. |
Tue. September 27, 2005 | |
9.0.2 | The limport() function is now available in the displacement context. This is intended only for projected textures from light sources rather than actual illumination. |
Tue. September 27, 2005 | |
9.0.2 | The limport() function is now available in the displacement context. This is intended only for projected textures from light sources rather than actual illumination. |
Tue. September 27, 2005 | |
9.0.2 | The limport() function is now available in the displacement context. This is intended only for projected textures from light sources rather than actual illumination. |
Tue. September 27, 2005 |