Houdini Main Changelogs
8.0.363 | Fixed a bug that destroyed VOP wiring when updating a VOP definition. Houdini will now re-wire networks to maintain connections based on input/output names when a VOP definition changes. Wires are removed if the input or output name is not present in the new VOP definition. |
Wed. September 14, 2005 | |
8.0.363 | Fixed a bug that destroyed VOP wiring when updating a VOP definition. Houdini will now re-wire networks to maintain connections based on input/output names when a VOP definition changes. Wires are removed if the input or output name is not present in the new VOP definition. |
Wed. September 14, 2005 | |
8.0.363 | Fixed a bug that destroyed VOP wiring when updating a VOP definition. Houdini will now re-wire networks to maintain connections based on input/output names when a VOP definition changes. Wires are removed if the input or output name is not present in the new VOP definition. |
Wed. September 14, 2005 | |
8.0.363 | Spare parameters on Digital Asset nodes are no longer saved out to the OTL. Spare parameters on nodes *inside* the asset are still saved, just not the spares on the asset node itself. This prevents some odd spare parameter behaviour when editing Digital Assets. |
Wed. September 14, 2005 | |
8.0.363 | Spare parameters on Digital Asset nodes are no longer saved out to the OTL. Spare parameters on nodes *inside* the asset are still saved, just not the spares on the asset node itself. This prevents some odd spare parameter behaviour when editing Digital Assets. |
Wed. September 14, 2005 | |
8.0.363 | Spare parameters on Digital Asset nodes are no longer saved out to the OTL. Spare parameters on nodes *inside* the asset are still saved, just not the spares on the asset node itself. This prevents some odd spare parameter behaviour when editing Digital Assets. |
Wed. September 14, 2005 | |
8.0.363 | Spare parameters on Digital Asset nodes are no longer saved out to the OTL. Spare parameters on nodes *inside* the asset are still saved, just not the spares on the asset node itself. This prevents some odd spare parameter behaviour when editing Digital Assets. |
Wed. September 14, 2005 | |
8.0.363 | Spare parameters on Digital Asset nodes are no longer saved out to the OTL. Spare parameters on nodes *inside* the asset are still saved, just not the spares on the asset node itself. This prevents some odd spare parameter behaviour when editing Digital Assets. |
Wed. September 14, 2005 | |
8.0.363 | Adding an environment variable to enable ray biasing along the normal vector in mantra. The environment variable is MANTRA_BIAS_NORMAL and can take on values of 0 or 1 (default 0 is disabled). This change affects all ray tracing functions in vex, and can often permit lower bias values to be used than would otherwise be needed to achieve similar quality output. |
Wed. September 14, 2005 | |
8.0.363 | Adding an environment variable to enable ray biasing along the normal vector in mantra. The environment variable is MANTRA_BIAS_NORMAL and can take on values of 0 or 1 (default 0 is disabled). This change affects all ray tracing functions in vex, and can often permit lower bias values to be used than would otherwise be needed to achieve similar quality output. |
Wed. September 14, 2005 | |
8.0.363 | Adding an environment variable to enable ray biasing along the normal vector in mantra. The environment variable is MANTRA_BIAS_NORMAL and can take on values of 0 or 1 (default 0 is disabled). This change affects all ray tracing functions in vex, and can often permit lower bias values to be used than would otherwise be needed to achieve similar quality output. |
Wed. September 14, 2005 | |
8.0.363 | Adding an environment variable to enable ray biasing along the normal vector in mantra. The environment variable is MANTRA_BIAS_NORMAL and can take on values of 0 or 1 (default 0 is disabled). This change affects all ray tracing functions in vex, and can often permit lower bias values to be used than would otherwise be needed to achieve similar quality output. |
Wed. September 14, 2005 | |
8.0.363 | Adding an environment variable to enable ray biasing along the normal vector in mantra. The environment variable is MANTRA_BIAS_NORMAL and can take on values of 0 or 1 (default 0 is disabled). This change affects all ray tracing functions in vex, and can often permit lower bias values to be used than would otherwise be needed to achieve similar quality output. |
Wed. September 14, 2005 | |
8.0.363 | Added in-depth HDK documentation for writing COPs ($HFS/toolkit/html/cop/main.html). |
Wed. September 14, 2005 | |
8.0.363 | Added in-depth HDK documentation for writing COPs ($HFS/toolkit/html/cop/main.html). |
Wed. September 14, 2005 | |
8.0.363 | Added in-depth HDK documentation for writing COPs ($HFS/toolkit/html/cop/main.html). |
Wed. September 14, 2005 | |
8.0.363 | Added in-depth HDK documentation for writing COPs ($HFS/toolkit/html/cop/main.html). |
Wed. September 14, 2005 | |
8.0.363 | Added in-depth HDK documentation for writing COPs ($HFS/toolkit/html/cop/main.html). |
Wed. September 14, 2005 | |
8.0.363 | Having only orientation constraints with no position constraints no longer alters the pivot of the object. |
Wed. September 14, 2005 | |
8.0.363 | Having only orientation constraints with no position constraints no longer alters the pivot of the object. |
Wed. September 14, 2005 | |
8.0.363 | Having only orientation constraints with no position constraints no longer alters the pivot of the object. |
Wed. September 14, 2005 | |
8.0.363 | Having only orientation constraints with no position constraints no longer alters the pivot of the object. |
Wed. September 14, 2005 | |
8.0.363 | Having only orientation constraints with no position constraints no longer alters the pivot of the object. |
Wed. September 14, 2005 | |
8.0.363 | Fixed bugs in the Triangulate2D SOP: one crashing bug, a case where constraints were not respected, and a case where excessive refinement happened. Triangulations may be slightly different now. |
Wed. September 14, 2005 | |
8.0.363 | Fixed bugs in the Triangulate2D SOP: one crashing bug, a case where constraints were not respected, and a case where excessive refinement happened. Triangulations may be slightly different now. |
Wed. September 14, 2005 |